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Terms to know for games with traditional playing cards
Most specialized hobbies and interests have their own terminology, and the world of traditional playing cards is no different. Most readers likely have some experience with traditional playing cards and the games that can be played with them, so you are probably already familiar with quite a few common terms and words that are used. But are you sure that you're using the right words? It's easy to learn new terms from other people, but that doesn't guarantee you're giving them the right meaning. What is the difference, for example, between a court card, a picture card, and a face card? What exactly is meant by a spot card, and are there more common terms for the same thing? What are the proper names for all the four suits, and should we have a preference for "clovers" or "clubs"? As for card games, could you explain the difference between a hand and a trick, and can you distinguish between the stock and a tableau? I've put together a glossary of terms to help out. If you're already an established card connoisseur, this glossary will help give you a quick refresher course and polish your existing knowledge. If you're quite new to traditional playing cards, this list will help you become more informed. And if you enjoy card handling and games with traditional playing cards, this collection of terms will also prove useful. Whatever the case, knowing a thing or two about the language of playing cards will help us enjoy them and the games we play with them all the more!
Playing Card Terms
These terms relate to playing cards themselves, with common words and phrases relating to how they are made and what they look like. Ace. The number one card of each suit. Black Lady. The Queen of Spades, also called the Black Maria. Bridge-size. A narrow size playing card with a width of 2.25 inches, contrasted with the more common 2.5 inch wide "poker-size". Color. Spades and Clubs are considered "Black" in color, while Hearts and Diamonds are considered "Red". Deuce. A card with two pips. Cellophane. The protective plastic shrink-wrap that most decks of playing cards are wrapped in. Clubs. English term for the French suit trefle, corresponding to swords (Italian/Spanish), and acorns (Swiss/German). Coating. The protective coating applied in the final stages of the printing process by the playing card manufacturer. Cold foil stamping. The modern method of printing metallic foil (contrasted with "hot foil"), which uses printing plates instead of stamping tools. Court cards. Kings, Queens, and Jacks. Also called "face cards" or "picture cards". Deck. A pack of playing cards, usually 52 cards plus two Jokers. Diamonds. English term for the French suit "carreau", corresponding to coins (Italian/Spanish), and bells (Swiss/German). Embossing. The dimpled "finish" on the surface of the cards themselves; can also refer to the raised surface that are parts of the tuck box design. Face cards. Kings, Queens, and Jacks. Also called "court cards" or "picture cards". Face-down. A card placed so that its back is showing, while its face is adjacent to the table. Face-up. A card placed so that its number or picture is showing. Fanning powder. A white powder (usually zinc stearate) used to improve handling by reduce the friction between playing cards. Finish. The type of embossing used on the surface of a playing card, typically this is smooth or embossed. Foil. A shiny metallic material applied to the surface of a playing card or tuck box, usually by a process of hot or cold foil stamping. Hearts. English term for the French suit "coeur", corresponding to cups (Italian/Spanish), flowers (Swiss), and hearts (German). Hot foil stamping. The older method of printing metallic foil (contrasted with "cold foil"), where a heated die is used to stamp metallic foil onto a playing card at high temperatures. Index. The small numbeletter and suit symbol in the corner of a card that shows its suit and value, especially useful in a fanned hand. Joker. Extra card that comes with a 52 card deck, and used in some games as a wild card or the highest trump. Knave. The Jack of a suit. Marked. A deck that has secret marks integrated into the artwork on the back of the cards, often enabling the suit and rank of the card to be identified. Metallic ink. A liquid ink containing metallic particles which reflect light, usually creating a less intense effect than metallic foil Numerals. Number cards, as opposed to courts, also called "pip cards" or "spot cards". One-eyes. The Jack of Spades, Jack of Hearts, and King of Diamonds. One-way. A back design that isn't symmetrical, enabling cards rotated 180 degrees to be easily identified. Pack. A deck of playing cards, usually 52 cards plus two Jokers. Pasteboards. Another term for playing cards, originating from when the front and back of a card were literally pasted together. Picture cards. Kings, Queens, and Jacks. Also called "court cards" or "face cards". Pip. The large suit symbols on a card (Spade, Club, Heart, or Diamond) Pip value. The numerical value of a card. Poker-size. A standard size playing card with a width of 2.5 inches, contrasted with the narrow 2.25 inch wide "bridge-size". Rank. The ordinal position (number value) of a card in a suit, e.g. 2 of Diamonds and 2 of Clubs have the same rank, while a King outranks a Queen. This is sometimes also called "denomination". Seal. The sticker used to seal a box of playing cards; a practice which originated with tax stamps. Smooth. An unembossed surface. Soft. Card-stock that bends easily. Spades. English term for the French suit "pique", corresponding to batons (Italian), clubs (Spanish), escutcheons (Swiss), and leaves (German). Spot card. Any card from 2 through 10, also called "pip cards", as opposed to "court cards". Spot UV: A secondary printing process which adds a clear gloss coating to selected parts of a card or tuck box in order to add sheen and texture. Stock. The type of paper used for the manufacturing of a playing card. Suicide King. King of Hearts, so named due to the traditional orientation of the sword he usually holds. Trey. A card with three pips. Tuck. Short form for "tuck box", which is the box or case containing the deck.
Card Handling Terms
Many of these terms relate to handling a deck of playing cards, and some of them are especially important for those who do card magic. Biddle Grip. Taking a deck out of Mechanics Grip by grasping the top and bottom edges, holding it with your thumb on one edge and your index finger on the other edge. Also called "End Grip", this is the most common way to hold a deck along with the "Mechanics Grip". Bridge. A classy flourish where two interwoven halves of a deck spring together. Burn. Reveal and then bury a card. Bury. Place a card at the bottom of the deck, or in the middle of the deck so it can't be easily located Cut. Divide the deck into two packets, and reverse their order. Deal. Pass out cards to the other players. In card games this is usually done from a face-down pack, in clockwise order starting with the player on the dealer's left. Dealers Grip. See under "Mechanics Grip". Dribble. Releasing a deck of cards one at a time from the fingers and thumb so that they fall downwards in a steady flow. Fan. A spread of cards held in a semi-circular shape, with overlapping cards that show the indices. Faro. A shuffling method where the two halves of the deck interweave perfectly like a zipper exactly one card at a time. Flash. Expose a card accidentally while dealing or handling a deck. Flip. Turn a card face up. Flourish. A visually impressive display of skill performed with playing cards. Force. Making a spectator select a predetermined card apparently at "random". Hindu. A shuffling method from Asia where the cards are moved in lengthwise packets. Key Card. A known card in a deck, typically adjacent to the spectator's selected unknown card. Mechanics Grip. Holding a deck squarely in the center of your left hand, as if you were dealing cards for a game. Also called "Dealers Grip", this is the most common way to hold a deck of cards. Outjog. Push out a card from a deck so that its top half is protruding and visible above the other cards. Overhand. A shuffling method where the cards are moved in sideways packets; the most commonly method of shuffling cards. Packet. Part of a deck, usually consisting of a number of individual cards. Ribbon spread. A "spread" of cards across a table or mat. Riffle. A shuffling method where the deck is divided into two packets, and using the thumbs to making the cards fall quickly and interweave together. Scaling. A specialized technique in throwing cards frisbee-style at high speed. Shuffle. Randomizing the cards in a deck by a mixing process. Smear fan. A fan made with one hand, and often using only half the deck. Spread. Showing a hand, packet, or deck of cards face-up, often with cards overlapping. Spring. A flashy flourish where the entire deck springs one card at a time from hand to hand. Square. Straightening the edges of a deck in the hands or on the table. Stacked deck. A deck where the cards are set-up with a pre-arranged order. Strip. Remove low cards from a deck. Thumb fan. A fan made by holding the entire deck in one hand and using the thumb of the other hand to spread it. Vanish. Make something disappear.
Card Game Terms
Many individual card games have their own terms, such as Euchre (Bower, Going Alone, Order Up, March), Cribbage (Crib, Go, His Heels, His Nob, Muggins, Peg, Starter), and Poker (Blind, Check, Hole Card, Straight), so this is not an exhaustive list, but focuses on terms that are common to most card games. Ace High (or Low). The Ace is the highest (or lowest) ranked card in a suit. Age. Order of priority in play, starting with the player who must first bid, bet, or lead. This usually begins with the player ("eldest hand") on the left of the dealer. Announce. Name a trump suit or show your melds. Ante. A bet or contribution to the pot made before the deal. Auction. The period of bidding before cards are played, to establish the conditions of the game (e.g. the trump suit, how many tricks are needed to win). Bank. The dealer or house in a gambling game. Best. Highest ranking card. Bid. A proposal to win a specific number of tricks or points. Bidder. Any player who makes a bid, or the player who makes the highest bet. Blank. A card worth nothing in a card-point game; or alternatively a hand without court cards. Blank suit. Having no cards of a specific suit, sometimes also referred to as void. Bluff. Pretend you have better or different cards than what you actually have in hand. Buy. Draw from the stock or widow. Carte Blanche. A hand with no court cards (but may contain an Ace), also called a "blank". Case card. The final card of a particular rank that remains in play. Catch. Getting valuable cards when drawing from the stock or widow. Chicane. A dealt hand that has no trumps. Chip. A token or gaming counter used in gambling games in place of money. Coffee housing. Acting or speaking in a way to mislead your opponents about the cards you have in hand. Combination. A set of cards recognized by the game rules as having a scoring value, usually a set of the same rank or suit. Contract. Obligation to win a certain number of tricks or points. Coup. A winning play or bet, or an especially good play. Cover. Playing a card higher than the previous highest card in a trick. Cut-throat. A variant of a partnership game where players play for themselves against the other players. Dealer. The person who deals cards to the other players. Declare. Announce the contract or conditions of play (e.g. name a trump suit, or the number of tricks to be won). Alternatively, this can mean to show and score the valid combinations (e.g. melds) of cards in your hand. Declarer. The person who is the highest bidder, who declares, and then has the aim of making good the stated contract. Discard. Putting an unwanted card to the discard pile, sometimes called "throw off" and used to refer to playing a worthless card in a trick. Discard pile. The cards that have been discarded during pile, usually face up. Doubleton. Holding two cards of the same suit. Draw. Take an additional card, usually from the draw pile or stock, and sometimes from the top of the discard pile. Draw pile. The cards remaining after the deal, also called the stock. Drinking game. Typically has the aim of producing a loser rather than a winner, who must buy the next round. Eldest hand. The player besides the dealer (usually on his left) who receives cards first and plays first; sometimes also called first hand. Exchange. Trade a number of cards from your hand with another player, or draw from the stock and discard the same number (or in the opposite order). Exit. Force another player to win a trick, or get out of being the player who leads. Finesse. Holding back a certain winning card and playing a card of lesser strength in the hope of capturing an extra trick. Flush. A hand of cards of the same suit. Fold. Drop out, usually by turning down your face-up cards. Follow. Play second or third etc after a trick has been "led". Follow suit. Play a card of the same suit as the first card played. Four of a kind. Four cards of the same rank, e.g. four tens. In some games this is called a "book". Full house. A combination of five cards that includes a three-of-a-kind and a pair. Gambling game. A game played for money. Go out. Play your last card, thus getting rid of all cards in your hand. Hand. Cards dealt or held by a player during a game. Alternatively a "hand" can refer to the portion of a game from when the cards are dealt until they are all played. Hand-play. Playing without using a widow. Head. Play a higher card than any thus far played to a trick. Honors. The high cards of a suit (Ace, King, Queen, and Jack, and sometimes also the 10), especially if they have scoring value. Knock. Indicating that all your cards are melded (e.g. in Rummy), or that you won't make a further bet (e.g. in Poker). Lead. Play the first card of a trick; alternatively, as a reference to this card. Long card. A card in your hand in a suit that opponents no longer have. Maker. The player who names the trump suit. Marriage. King and Queen of a suit. Master card. The highest ranked card in a suit that is live or unplayed. Meld. A matched set of three or more cards having the same rank, or having the same suit and being in consecutive order. As a verb, "meld" means to declare or lay out one or more such sets. This term is mainly used in Rummy. No-trump. A declaration where the hand is played with no trump suit. Nullo. A declaration where the aim is to avoid winning tricks or points. Pair. Two cards of the same rank. Partnership. Two or more players working co-operative to win. Pass. Declare that you don't bid or bet, or that you withdraw from the current deal. Pot. The money or chips representing a game's bets, sometimes also called a "kitty" or "pool". Plain card. A non-trump card, sometimes also called "plain suit". Play. Take a card from your hand and use it in a game. Raise. Increase a preceding bet. Renege. A failure to play a required card, usually when you don't follow suit; also called "revoke". Renounce. Play a card other than the suit led. Round. When all players participate once in a deal, bet, or play of a card. Rubber. A set of three successive games; usually so described in matches of Whist or Bridge. Ruff. Play a trump in a trick led with a plain suit. Run. A sequence of two or more cards of adjacent rank, which in some games must be of the same suit; sometimes also simply called a "sequence". Sandbagging. The strategy of holding back cards in a good hand to trap an opponent into a greater loss later in the hand. Sequence. A "run" of two or more cards of adjacent rank, which in some games must be of the same suit. Shedding. Games where the aim is to be the first to get rid of all your cards. Singleton. Holding one card of any suit. Stock. The cards remaining after the deal, also called the draw pile. Three of a kind. Three cards of the same rank, e.g. three tens; sometimes called a "triplet". Tops. Highest cards in a suit. Trick. One card from each player, usually won and taken by the player who played the highest or best card. Trick-taking. Games based on the principle of trick-play. Trump. A selected suit that outranks the other suits, e.g. a Two of a trump suit will beat a King of any other suit. As a verb, "trump" means to play a trump card that beats other non-trump cards. Turn. In rotation, a player's opportunity to deal, declare, bet, or play. Turn up. A card placed face-up after the deal, to determine (or propose) the trump suit. Unload. Get rid of the dangerous cards from your hand. Void. Having no cards of a specific suit, sometimes also referred to as "blank suit". As a verb, "void" means the act of discarding all cards of a suit to achieve this. Widow. Extra cards that are dealt face-down at the start of the game which don't belong to a particular player; often a player is given opportunity to exchange some cards with it. Wild card. A card that can be used to represent the rank/suit of any other card (as allowed by the game rules), usually as designated by its holder. Youngest hand. The player last in turn to bid or play (contrast with "eldest hand"). In two player games this is the dealer, who is sometimes also called a "pone".
Solitaire Game Terms
Solitaire or patience games often have their own terminology, so a separate section has been devoted to this. Available. A card available to be played or transferred in the layout, and which is not blocked. Blocked. A card that that is partially or completely covered by another card, and thus not available to be played or transferred in the layout. Build. Transfer and lay cards in the tableau. Build up. Laying cards on a Foundation card in ascending order of rank. Build down. Laying cards on a Foundation card in descending order of rank. Cascade. Cards built on each other, but where the indices of all the cards are still visible. Center. Part of the layout in the middle. Column. Cards in a vertical line extending toward you, where the may cards overlap but show their indices, usually in a tableau. File. A column in the tableau. Foundation. A card in the center on which other cards are built up or down, often an Ace or a King. Hand. The draw pile or stock that remains after the tableau is laid out. In Sequence. A requirement that cards be placed on one another exactly one higher (or lower). Layout. The prescribed arrangement of cards dealt out, consisting of the tableau, and possibly a stock and foundations. Re-deal. After the initial stock has been used, to use the cards from the Waste pile. Row. A line of cards side by side, where the cards may overlap but still show their indices. Space. A vacancy in the tableau as a result of removing the cards of one pile. Stack. Cards placed on each other so only the top card is visible. Tableau. The prescribed arrangement of cards dealt out, i.e. the layout excluding the stock and foundations; in some games the tableau refers to the entire layout. Talon. Cards turned up from the stock or hand and laid aside in one or more packets as unwanted or unplayable; sometimes also called a "waste" or "waste-pile". Waive. Being able to lift a card and play the card below it. Waste. See under "Talon". Wrapping. Allowing a sequence where an Ace can continue from a King; also called "Building around the corner". Author's note: I first published this article at PlayingCardDeckshere.
How I run My Friendly Poker Night for 10 Years Now!
Shameless Plug: to My Blog Post. (Also my first reddit post. If not appropriate, let me know!) I’ve been running aFriday Poker Nightat my house for over 10 years.Great friendsand relationships have been the gift we gave ourselves. Read on to see what I’ve learned what works and what definitely doesn’t.
The Goal
Let me be clear about the goal of my poker nights.It is primarily aboutcommunity and brotherhood.It is a refuge from “life”.It is a place where men are comfortable tojust be themselves,with no judgement.Men face a lot of pressure in their lives from work, family, and society’s expectations.We often joke that everyone thinks you are an asshole, but at the poker table, you are loved for it! The goal I try to avoid completely is that of winning money.If people are there to win money at all costs, the brotherhood will be lost.Poker can attract people that live for brutality and unbridled competition.Of course money is won, but thestakes should be set lowto keep a friendly competitive atmosphere.Low stakes keep people playing their best games; without any stakes, no one would care.We set the buy in at $20, and that keeps the competitionfriendly and meaningful.
The Benefits
Grow as a Person
Poker itself teaches players to be a better person.Self-responsibility,patience, humility, humour, grit, and egoare all tested through the game.Tactics include an understanding ofstatistics,readingother people,negotiationskills,bluffing, andriskassessment.I always say that if you play enough hands of poker, and take responsibility for your play, you will overall become a better person.It is the ultimate teacher that you can only control certain things in your life, and there are other things you do not control, and then there is luck.Best tomake the oddsin your favour. I covered this in another post:Discover 12 Life Lessons from Poker.
Become a Better Poker Player
Everyone learns to be a better poker player, for sure. After a couple of years of playing, they can start to hold their own in more professional tables.Playing 100’s of hands is the best way to learn the game. Playing with people is the only way tolearn behaviours. Playing with the same people week in week out means learning to outwit your opponents. And that is where the fun is;you never stop learning.
Be Yourself
Poker night is a release valve for the players.After a tough week full of stressors, and people that want something from you, it is nice to just be with people thatjust want to be with you, to enjoy your company.I see some of the guys crack open a beer, sit down, and a big sigh emanates from their belly.They canjust relax and be themselves.
You are not alone
Poker night shows menthat they arenot alonein their lives.I see commonproblems discussed, knowing glances, and someheartfelt moments.In at open atmosphere where people feel safe talking about their struggles, theyget things off their chest.This is not a traditional group therapy session, but an informal gathering wheresincerity is brief and profound.I’ve seen guys sit at the table for 2 years until they finally open up (and then you can’t shut them up)!
Don’t take yourself so seriously
Of course wemake fun of each other.We make high-school style jokes.And welaugh uncontrollably at the silliest thingsthat without context, and for me, quite knowingly, is not really objectively funny.But the moment is.The group is.It’s really aboutliving in the momentand releasing pretence.Laugh therapy?Whatever, we come to the table primed to laugh.
Talking it Out
Sometimes after the game ends at midnight,most of the guys leave, and I’ve had 1, 2 or3 stay.And they stay sometimes until 3 or 4 in the morning.And we just talk.Sometalk like they haven’t in years.They open it all up, andlet it all out.They talk about huge life decisions, weighing the pros and cons in real time.This is whenit all comes together.
Being a Better Man
There are times when men need to be together. Wemiss the brotherhood that came so easilyas children and got slowly eroded as we became teenagers, young adults, and full adults with significant others and children. It isn’t always clear what it means to be a man in this ever-changing society andwhat is expected of us. Previous generations’ models of“being a man” is ridiculed in society, and women are taking their rightful place at the table of power. Many of us struggle (many times unknowingly) tokeep up with the changes. The poker table allows us to informally compare notes andsee what is workingfor each other. It is not a place of machismo nor a wish to go back to a bygone era but aconsortium of men continuously adjusting.
The Guidelines
In the future, I think I will write a full post elaborating on the list below.There are nuances and reasons for each.For now, enjoy this cheat sheet if you want to run a community poker table.
Poker Rules
Low Stakes.Keep the buy-in low enough to include everyone, but high enough to discourage irresponsible play. $20 is our buy in.
Raise the Blinds.Raise the blinds continuously so that the game will end when you want it too.We like midnight to 1 AM.
No Sudden Death.Allow unlimited rebuys.Players kicked out early in the night are unhappy and the game can be more stressful.They will stop rebuying naturally when the blinds are too high.
Texas Hold Em Only.Switching the games or introducing wildcards discourages newcomers.Poker is hard enough to learn.
No Limit.Yes, is can be brutal, but definitely punishes the conservative players that would make the action boring.
Equipment
Plastic Playing Cards.They are more expensive initially but cheaper in the long run.
Numbered Poker Chips.Having them numbered is much better.($20 = $10,000 chips.2x$1000, 11x$500, 12x$100, 12x$50, 12x$25)
10 Person Poker Table.Fits 8 comfortably, and we’ve had 11 no problem.
Chairs. Costco has folding chairs for about $20 each.
Deep Cup Holders.This is key.People get excited and drinks can be knocked over.
Joke Guidelines
Loved Ones Off Limits.No making fun of people’s families, loved ones.
Unchangeable Attributes.No making fun of people’s physical attributes, or personal situations they cannot change.
Hateful Prejudice.It’s not conducive to an atmosphere when hateful jokes are made about minorities or sexual orientation.Always remember that someone at the table typically includes connections to the victim’s of these jokes.
Name Calling.Delivery and context is key. Proceed with great caution.
Like all good humour, the table many times crosses the line.It crosses the line gingerly, and with context and most importantly with love.If you are going to poke fun at someone’s relationship with their wife, you had better have known him for a long time, and the trust and love must exist.When someone steps over the line, we can hear a big “whoa” as the group protects the maligned, and it is usually laughed off.Proceed at your own risk.
Food and Drink
Food Budget.The first $80 of the buy-in goes to the food.Whoever is responsible for it gets the money, and the rest feel good about it.
No Junk Food.My table typically does not have chips or junk food.Playing every week, we cannot be eating that kind of stuff.Personally, I like to cook every Friday night.
Alcohol, Everyone Brings Drinks.Guests bring drinks.Yes, there can be freeloaders at times, but a gentle reminder puts them back on track.
Optional Non Alcoholic.Make sure there is lots of water and coffee for those that want to limit alcohol.
Bonus Ice Cream.A nice ice cream on a stick at 11 PM keeps everybody alert and adds a bump to the table.
Guest List
Varied.Mix it up.All walks of life welcome.Makes for interesting conversation and dynamics.
15 Person Invite List.This will result in 6 to 10 people any night.
Keep Eyes Open.Scan for new people in your life.There will be attrition every year.
Banning People.I’ve never had to do it.Most people’s missteps can be forgiven and the group dynamic prevails.
Banning Sharks.Sharks don’t like to stick around.$20 buy in with $80 going to food means they can work for $5 per hour in the long run.Increase the stakes and then they may sniff around more.
Atmosphere
Enthusiastic Welcome.When someone walks in, everyone yells and the greeting is warm and heart felt.
Preselected Playlist.Tune in to one playlist or radio station for the night.Self proclaimed DJ’s will distract from the game,
Background Music.Music should be selected to be background music in both the style and volume.
Good Lighting.Nuff Said.
Bonus Stuff
Bad Beat Prize.I keep a chest full of $20 items I buy at hardware stores, costs, online.Gadgets.Any one night, the best “bad beat” gets to pick from that chest.In other words, if 2 people lost with a great hand, the best of those 2 wins the prize.You cannot win if you are in the money.This softens the blow for people who lost a straight to a flush (for example)
Personalized Poker Chips.Everyone has a poker chip with their picture on it.Snap a picture with my phone, print it, cut it out, and put it in a coin collector’s case.This is their membership chip.
1970s “Tank” Game Shooting 2” Plastic Discs at Other Player
Think of an old fashioned (1970s) oven/stove knob laid back-side flat on a table. Instead of one half-inch raised knob ridge spanning across the 3” perimeter of the knob, now there’s two parallel ones (like the twin tongs of a tuning fork) across the same perimeter about 2” high with a ⅛” inch gap between them to fit a 2” poker-chip-type plastic disc (but lighter in weight and standing on its edge freely) and notched around the disc’s perimeter like a U.S. quarter. The notched edge allows one player to push down on the back of the chip (like lighting a flint lighter) to launch it out of the u-shaped holder and across a flat smooth tabletop or floor at the other player’s launcher. The goal of the game is to eventually hit all of the opponent’s launchers off the tabletop’s edge (or floor boundary) with launcher chips. Each player has a colored light plastic launcher set consisting of 1-3 launcher “tanks” with matching set of 2” discs (“missiles”). Launchers may be turned 360 degrees in place where they are initially set up or are moved when hit by the opponent; they may not be moved by hand otherwise once gameplay has begun, even if hanging halfway off the edge of the table edge or ground boundary. The design is such that the launchers’s twin “guide crosshairs” are open at either end of viewed at eye-level with the playing surface. There are about four sets of “tanks” with matching “missiles” in the game. The light plastic material used for both the launcher and missiles was identical, was not translucent, and came in standard primary colors. The plastic was light enough to allow for the launcher to be moved backwards when hit by a missile from the other player’s launcher. If launched hard enough, a disc could strike the opponent’s launcher right off of the playing surface and could come spinning back (due to the friction of the notched edge) to the tank it launched from and hit it, too. Thanks for any help!
I recently received the entire Chip Theory Games collection (for solo play)
I recently received the entire Chip Theory Games collection. All games, all expansions, and a bunch of the premium upgrades. Pretty much everything except the alloy dice. All because Ricky Royal made a solo list and put a game at #1 I'd never heard of, the buzz was good on Too Many Bones, and I loved the look of Triplock. This was my treat to myself for 2018. People aren't lying about these components, they feel wonderful and are a real pleasure to handle. I really love the mats too; there's a great satisfaction in rolling out a mat and establishing a new world on your table so quickly. The dice from Too Many Bones also deserve special mention just for looking amazing, I got excited about the game just seeing them and the possibilities they teased and they were a big factor in selling me on the game once I looked into it. The plastic cards won't be for everyone, but God do I love them. Easy to shuffle, yet durable, they're a real joy after some of the low quality cards I've had to deal with in other games. Setup time is great. The storage solutions they provide are amazing and really are in a league of their own. Everything is in trays or tuck boxes, so for the most part you lift a bunch of stuff out and it's on the table ready to be used. Too Many Bones has some setup, but it's all pretty simple and once you know the system you'll rearrange the dice and chips to reduce the setup time further. Due to the amount of content, and my wish to make the best use of my limited storage space possible, I have removed the plastic holders and packing foam from Too Many Bones and Hoplomachus The Lost Cities, thus allowing me to storage all content for each game in a single box. I'm not so sure about the Triplock premium mat holder though, since it seems like that will increase the footprint of the game quite a bit, and you can't put the fluff cards in there so don't get rid of the base game box (which is tiny and can fit everything, including expansions). The Hoplomachus lid rises a little, but Too Many Bones is a perfect fit. Here's the Hoplomachus storage setup I copied, and the Too Many Bones storage setup I copied. I've since ordered a couple more poker chip trays from Chip Theory Games for use in Too Many Bones for the battle queue (rather than stacking them) and health (rather than bagging them). The brand I use for Hoplomachus (to replace the plastic tray I removed) was a little too tall and would lift the box lid. Thus far I've had time to play a couple of solo games of Hoplomachus The Lost Cities (beasts, criminals and bosses) and Too Many Bones (Duster vs. Nom). Hoplomachus was especially simple to get up and running, quick to play, yet satisfying too. Too Many Bones is definitely tougher to get rolling with, but I appreciated the superb reference cards which allow you to actually learn as you go since they layout the structure so well. For Hoplomachus I had to print off a PDF from the Chip Theory Games website to get a full skills breakdown, but with Too Many Bones I really don't need anything besides the game, character and skill reference sheets. The amount of space they need is pretty reasonable, while the Hoplomachus mats may look big, once it's out on the table you don't really need much additional space beyond the mat itself. Too Many Bones is very easy to arrange into pretty much any configuration you like, and if you exclude optional additions like The Adventure Map (which is just a fancy card replacement) could use even less space. Gameplay thus far feels like it strikes a good balance. Hoplomachus was easy to get to table, then whip out a couple of games. There was some stuff to think about, but it had a nice light feel to it. There's a positional element, some planning, but also just some tension as you chuck dice. I believe I'm playing the lightest of the Hoplomachus games so far, so it will be interested to see how the feel of it changes as I take on Titans and challenges. Too Many Bones creates a cool little story for you, with decisions at each encounter. I'm definitely glad I got the add-ons here since you'll want as much variety as possible. I'm a little disappointed solo has its own, smaller, encounter deck, and would rather they'd found a way to just scale the cards allowing you to have a single giant deck. The skill system is where the real long-term planning comes in, with you having to think about what your build will be over the course of the campaign. If you've played a computer RPG this should give you an edge as you'll already be aware of the importance of a focused build, rather than spreading across the tree. Then you apply all that in battles, which will feel very familiar if you've played Hoplomachus, but on a much smaller scale. There is definitely room for tactics within the battles, especially needing to react to bad roles and adjust accordingly, but a lot of your success here will be determined by what you did before the battle. I played Duster the first time through and my playthrough was very specific to Duster's skills, focusing on an alpha strike alongside Nightshade. Excited to see how different gearlocs change the experience, and what a longer tyrant feels like versus a shorter one. There's even a campaign setup where I can take on multiple tyrants. Of course, you have to mention a couple of the really cool mechanics. The first of these is the one you might have heard of, where a miss (rolling a bone) contributes towards certain character abilities. Another nifty feature is the fact that you can ignore a roll, so you roll a 1 for healing skill and rather than that being your heal roll for this battle you can choose to reject it and try again on your next turn. This then balances against the fact that every die you roll comes from your DEX pool, so if you keep rerolling that skill die that's less dice available to attack and defend, or even less movement points. It's a really nice balance. I also appreciated that defending isn't a reactive roll, but rather a buff you apply to yourself, so you are choosing whether to commit your defence die, or spend that DEX point on fully committing to an attack. So the components are great, the games play smooth and easy and provide a satisfying experience. Everything is perfect, right? Almost. There is one area where Chip Theory Games is pretty terrible across their range, and that's the rules. I'm not talking from an organisation perspective either, they're actually pretty well laid out with a table of contents that makes finding what I need dead easy. It's just that I've never had to consult an FAQ so regularly before for any other game, because the rules constantly fail to address the most basic of situations, things so basic you feel these are rules only checked by people who knew the game inside out and were never subject to a blind test. One of the very first questions you will run into in a Too Many Bones battle is whether goodies block goodie movement, and do baddies block baddie movement. This is the kind of thing rules for every game ever address with a single line, it's just basic stuff. Yet the rules of Too Many Bones rules don't say, you'll only find this on the FAQ despite this being the third edition of the game now. How is this possible? In Hoplomachus you are instructed to move a criminal "towards" a champion. But it doesn't address what towards means. Towards the hex the champion occupies or towards a hex where they can attack them? Also in Hoplomachus you get six deployment hexes, yet nothing in the rules tells you which six. You'll likely correctly assume it's the six at your end of the mat, but I mean, come on! This is basic stuff. In solo play the setup violates the setup rules, but the implications of this are never explained. Another instance, in Too Many Bones: Undertow you have allies introduced. There's an ability called Weaken which impacts a stat called DEX that allies don't have. There's a sub-rule handling Weaken on baddies, who also don't have DEX, but no mention of allies. This would be excusable were it not for the fact that allies and Weaken are introduced in the same expansion. Probably the biggest offender is the lack of anything explaining how to merge Too Many Bones and Too Many Bones: Undertow, two very mergeable games and something pretty much everyone is going to want to do because variety is the spice of life. You will have to trawl numerous threads on BGG to find the answers on what to merge vs. what not to. The rules are absolutely jam packed with instances of this, I could go on for days about the problems. There are tens of rules where just adding an additional sentence would have resolved everything, but instead you're consulting their online FAQ and posting to BGG in the hopes of clarity. At least their online FAQ features a nice search interface which made the process far less painful than it is for most games with their reliance on a single mega-thread like most. Also, Chip Theory Games, please sort out the absence of HTTPS on sections of your site. I'm thankful I had some time off to tackle this stuff, otherwise it might have been a more frustrating hurdle. But now that I'm across it I'm left with what appear to be some damn superb games. Just be aware you might need a support group to learn them, or a willingness to go with your gut and be happy with that. EDIT: I put together a thread to try and address some of the Too Many Bones rulebook issues. It doesn't tackle organisation issues, but it does try to eliminate all the poor phrasing and vagaries.
Kickstarter Roundup: Oct 29, 2017 | 45 Ending Soon (incl: RWBY, Near and Far: Amber Mines, & Gloom of Kilforth expansions) & 60 New This Week (incl: Root, Okko Chronicles, & Munchkin Starfighter)
What this is:
This is a weekly, curated listing of Kickstarter tabletop games projects that are either:
newly posted in the past 7 days, or
ending in the next 7 days (starting tomorrow) and have at least a fighting chance of being funded.
All board game projects meeting those criteria will automatically be included, no need to ask. (But the occasional non-board game project may also sneak in!) Expect new lists each Sunday sometime between 12:00am and 12:00pm PST.
RWBY: Combat Ready RWBY: Combat Ready is a cooperative board game where 2-4 players join forces to take on fierce RWBY villains and slay monstrous Grimm! (Has currently earned $698,852 of $250,000)
Generations - A Game of Ancestry & Rebirth Generations is a roleplay focused game set on an alt-Earth where, when you die, your next generation is born from your corpse. (Has currently earned $1,230 of $750)
Orbis Mundi 2 - Real Medieval Life OM2 is an expanded and updated version of the original Orbis Mundi, covering the reality of Medieval European Life for Role Players. (Has currently earned $13,284 AUD of $1,000 AUD)
SPIRIT® SPIRIT® is a Drinking Card Game aimed at both alcohol and non-alcohol drinking players... Yes!! That means ANYONE can play! (Has currently earned £3,382 of £3,000)
Friend Facts - A Game of Conversation! A game that encourages players to put their phones down and truly connect with one another through questions, scenarios, & stories! (Has currently earned $1,609 of $1,000)
PANIC! Panic! is a fun, fast paced, 2 to 8 player card game of commodity trading between the wealthiest of ladies and gentlemen. (Has currently earned $5,734 of $6,800)
Relicblade: The Wretched Hive Fantasy Miniature Game Two new Relicblade Factions. Employ cruel denizens of a dangerous Wretched Hive, or ally yourself with the outlandish Wilderkin. (Has currently earned $27,159 of $10,000)
Gloom of Kilforth: A Fantasy Quest Game Expansions The first set of expansions to Gloom of Kilforth the sell-out Fantasy Quest Game, plus the reprint of the original game! (Has currently earned £153,145 of £27,000)
Alien Adventurers - 32mm resin miniatures A collection of alien adventurer character minis. Cast in detailed 32 mm resin for tabletop gamers, collectors, and painters. (Has currently earned $2,062 of $1,500)
Von Unaussprechlichen Kulten: Tabletop Cult Skirmishes A Mythos horror themed tabletop miniature skirmish game that lets you lead your own cult of evil worshippers to glory and infamy! (Has currently earned $17,369 CAD of $15,000 CAD)
Zombie Doctor - The Zombie Card Game Zombie Doctor is a frantic card-turning game. Amputate, reattach and swap limbs to survive. It's your turn not to turn! (Has currently earned £4,564 of £5,000)
The Hobby Holder - A Better Way to Paint Miniatures An all-in-one holder and grip for miniature painting, sculpting, model building and more. Improve technique and get to your game faster (Has currently earned $69,111 of $16,500)
Scream or Die! Compete to Collect 13 Candy on Halloween Night in this fast-paced, family friendly dice game for 2-8 monsters. People can play too. (Has currently earned $8,753 of $6,500)
OX the Game OX is a two-player travel game, which combines strategy and luck. It's perfect for any traveller or game lover. Play fast. Play again. (Has currently earned £6,368 of £5,000)
Dice Hospital - a 1-4 player game. Roll, Treat, Discharge! A worker placement and dice manipulation game! Featuring beautiful art, novel mechanics and a unique theme where the dice are patients! (Has currently earned £117,407 of £12,750)
Mazing Board Game Mazing is a 2-4 player board game in which you and your opponents build mazes to block each other and forge your own path to victory! (Has currently earned $8,687 of $10,000)
DinoGenics: Dinosaur Park Management Compete to build the most popular and profitable dinosaur park in this thematic worker placement board game. (Has currently earned $90,166 of $30,000)
Coma Ward: The Horror Board Game The suspense-thriller tabletop game that engages the imagination with horror-movie-worthy phenomenon a new nightmare with each play! (Has currently earned $68,263 of $30,000)
Diehard Miniatures: Undead Rising. The Undead Rising set will encompass both Fantasy and Sci-Fi miniatures. Small skirmish units to a full army, the choice is yours! (Has currently earned £7,779 of £3,000)
RATLAND: conquest of the sewers! Think like a rat, act like a rat. BE A RAT. Become master of the sewers. But watch out for your neighbors! (Has currently earned $40,314 of $15,000)
Haunt the House BOO! Out-ghost your friends! Go invisible to fool your foes or stay visible for awesome powers. 2-4 players, 30 spooktastic minutes! (Has currently earned $26,833 CAD of $8,000 CAD)
Detective: City of Angels Detective: City of Angels is a board game where detectives solve mysteries in the dark and violent world of 1940's Los Angeles. (Has currently earned $164,351 of $40,000)
Gangs of Britannia A 3-5 player gangster game. Conquer your rivals' turf by clever dealing or cunning deceiving. Got what it takes to control the streets? (Has currently earned £9,937 of £10,000)
SUMMERTIME by Terrains4Games Incredible summertime wargaming scenery – all terrains are hand-made, painted and ready-to-play. (Has currently earned $1,753 of $1,000)
Balzie the cat : ever.fun.game A card picking game; practice your telepathic, mind reading and poker face skills - all while tryin' to keep away Balzie's.. (Has currently earned $763 CAD of $1,500 CAD)
The Mennonite Game Card Game A fun, strategic card game based on "The Mennonite Game" where people discover that they are connected in various ways! (Has currently earned $7,635 of $3,750)
Patriots & Redcoats A hidden-identity card game of spies, sabotage, & skirmishes during America's War for Independence. 20-min tabletop fun for 4-10 peeps. (Has currently earned $13,571 of $9,999)
INTELLE - Hack or Be Hacked It's hacker vs. hacker and the corporate mainframe is the target in this quick abstract strategy game for 2 players. (Has currently earned $2,064 of $2,000)
TSUKUYUMI - FULL MOON DOWN - a strategic board game A strategic tabletop board game in which unique, asymmetric factions fight for world domination after the moon crashed into earth. (Has currently earned €69,898 of €36,000)
Common (or Garden) Gnomes A set of 13 detailed male & female 28mm scale gnome miniatures, suitable for all your Fantasy miniature games, from Midlam Miniatures. (Has currently earned £3,706 of £600)
"How Do I Feel?" Emotions Game This hands-on game helps kids identify, communicate, and manage their emotions in a fun and effective way! (Has currently earned $991 of $17,500)
5%
17
$58
11-22
Airborne Commander: SNAFU No plan survives contact with the enemy! Can you handle the New Airborne Commander expansion SNAFU! (Has currently earned $3,278 of $1,000)
Albedo Albedo is an 8 player* non-party game deck builder with minimum downtime due to simultaneous action selection. (with two game boxes) *(Has currently earned €342 of €5,000)
6%
10
€34
11-26
Ancient Aliens - Creators of Civilization Use your alien race & technology to improve your humans to civilized stage. For 2-4 players, ages 12+. Playing time 60-90 minutes. (Has currently earned kr30,795 SEK of kr140,000 SEK)
21%
36
kr855 SEK
11-22
#take2
Aydolon: Age of Heroes A game of fierce, exciting action where players team up to defeat challenging boss monsters. (Has currently earned $435 of $6,500)
6%
8
$54
11-17
BEERtle Royale BEERtle Royale is a drinking-battle-card game where your drink is your life! (Has currently earned $631 of $5,000)
12%
8
$79
#lolwut
Best Treehouse Ever: Forest of Fun by Scott Almes. Explore the forest in this stand-alone sequel to Best Treehouse Ever that expands the Golden Geek nominee to play up to 8 players! (Has currently earned $17,185 of $15,000)
114%
453
$38
11-09
Bigfoot vs. Yeti A battle is brewing between Bigfoot the king of cryptids and his abominable cousin the Yeti, who is sick of being left out in the cold. (Has currently earned $2,300 of $6,000)
38%
108
$21
11-21
Calling the Shots! Game Night and Movie Night team up in this fast-paced card game that you play while watching ANY action movie. (Has currently earned $1,935 of $17,000)
11%
27
$72
11-25
Cannon Fodder Miniatures 3d Printed miniatures compatible with popular tabletop games! (Has currently earned $212 of $1,000)
21%
4
$53
11-24
#minis
Castle Madness A Lovecraftian cult-building game for 2-4 players, in which you are the Old One! (Has currently earned €1,281 of €32,000)
4%
29
€44
11-28
Commander Cube A subscription box delivering custom, curated card combos, booster packs and MtG "Sideboard" items straight to your door! (Has currently earned $2,402 of $1,000)
240%
33
$73
11-21
Conspiracy Theory Trivia Board Game Conspiracy Theory exposes a vast array of internet conspiracies ranging from the scarily believable to the hilariously funny. (Has currently earned $2,457 of $3,000)
81%
47
$52
11-17
Cowboys Rebranded A remastering of Worthingtons COWBOYS game, plastic tracking bases, new game board,rules and cards and scenarios. For 1 to 10 players. (Has currently earned $12,493 of $20,000)
Dark Mages: Mini-Campaign Your chance to get your copy of Dark Mages, a fantasy card game combining dice rolling and RPG. (Has currently earned $4,743 CAD of $100 CAD)
4743%
74
$64 CAD
11-07
Dead Sprint A tile based board game that tasks 2-5 players with outrunning a horde of the undead! Use weapons, items and your wit to stay alive! (Has currently earned $1,769 of $30,000)
5%
17
$104
11-26
Dodgeball with Babies, Dragons, Kittens and Puppies Get ready for the epic dodgeball showdown between babies, dragons, kittens, and puppies in this action-packed and strategic card game! (Has currently earned $15,513 of $10,000)
Dragon Bagons; CR10 dragon dicebags Do you have a hoard that needs guarding? A dragon could be your greatest ally. (Has currently earned $13,714 NZD of $26,500 NZD)
51%
177
$77 NZD
11-21
#bling
Dreamcatcher Catch nightmares as a divine entity in a rapid card game of trickery and risk. (Has currently earned €1,894 of €19,000)
9%
81
€23
11-22
Echidna Shuffle Relaunch Echidna Shuffle is a fun, easy and unique pick-up and delivery game for the whole family! (Has currently earned $4,028 of $5,000)
Epic Monster Tea Party A 20-minute, family-fun, fantasy tabletop game about monsters making a tasty tea full of victory points out of heroes! (Has currently earned $2,642 of $3,000)
88%
86
$31
11-28
Fear the Con 2018: This Con Goes to 11! Fear the Con, small enough to say "just show up and game," is back and you can help make it happen! (Has currently earned $3,700 of $6,000)
61%
34
$109
11-13
#con
Folded Space - Board Game Inserts and Organisers Board game inserts that are affordable enough to add improved game play and secure storage to many of your favourite games. (Has currently earned £6,856 of £8,500)
80%
295
£23
11-23
#bling
Full Moon Jacket Vietnam, 1968: You're elite soldiers on a special rescue mission. There's one catch, the night is coming and so are the Werewolves! (Has currently earned £28,164 of £35,000)
80%
436
£65
11-22
Gamer Nation Con 5: The Order of the Gamers The bestest 4 days of tabletop gaming is back for their 5th year! Join us in Plano, TX April 5-8 and be a part of the Gamer Nation! (Has currently earned $7,325 of $4,500)
Hey There Fatty! By counting calories, going to the gym, and yes, even hosting a potluck, you can strategize to beat your friends and family. (Has currently earned $591 of $2,500)
23%
19
$31
11-22
Historical Conquest 2.0 We are starting an Education Revolution creating games similar to pop-culture games to excite players while learning something valuable (Has currently earned $8,935 of $57,000)
Kamigami Battles: A Reimagining of Kanzume Goddess Choose a God, recruit Warriors and battle for control of the Realm in this epic PVP deck-building card game for 2-6 players! (Has currently earned $46,564 of $25,000)
186%
323
$144
11-16
Kingship - The Card Game It's Medieval Crazy Eights! Cards are powerful when possessed in numbers, but only the first player to discard them all wins the game. (Has currently earned $1,045 CAD of $1,400 CAD)
74%
23
$45 CAD
11-15
KOLORS Kolors is a joy to play. It has its own unique elements that make the game special. Once you play Kolors, you will fall in love with it (Has currently earned $60 of $19,500)
0%
2
$30
11-29
#lolwut
Legacy Vault limited edition - Fang 'n Hood For all collectors, painters and gamers: a limited edition model created to celebrate this 2017 Halloween in a fantasy style! (Has currently earned €19,138 of €1,000)
1913%
296
€65
11-23
#minis
Lockwood's Asylum Lockwood's Asylum: A survival horror deck-building game where you build the opponent's deck! Gather allies, fight monsters, stay alive! (Has currently earned $4,051 of $9,000)
45%
72
$56
11-27
Marbowling A live-action board game that has been called "Addicting". We don't create board games, We create "Trick-Shooting Social Mega-Stars!" (Has currently earned $3,441 of $5,000)
68%
23
$150
11-23
Monsters!! - An Original Card Game Have you got what it takes to be the best monster and impress Dracula himself. Play this game with friends to find out. (Has currently earned £26 of £5,000)
0%
1
£5
11-24
#lolwut
Munchkin Starfinder A Starfinder-themed version of Munchkin complete with looting, lasers, and levels! (Has currently earned $49,993 of $10,000)
Nighthawk Counters Premium hand-finished life counters and gaming accessories that look better and work better. (Has currently earned $1,883 CAD of $5,000 CAD)
37%
25
$75 CAD
11-23
#bling
Odd Fellows Youth Center We are a group of gamers and kids in a small town with the goal of creating a safe place for social gaming and events. (Has currently earned $1,176 of $20,000)
5%
13
$90
11-26
#cafe
Okko Chronicles Become a demon hunter as you track down and defeat the evil Oni in this miniatures game set in a fantasy feudal Japan! (Has currently earned €73,730 of €40,000)
184%
892
€83
11-16
Pakli - the mobile app for board gamers Pakli is a free, community-driven application, that connects board gamers and helps you organize game nights easily. (Has currently earned £987 of £30,000)
3%
54
£18
11-20
#app
Pigment - A Game for 2-3 Renaissance Painters Paint the works of the Renaissance masters in this fast, elegant, and portable worker placement game. (Has currently earned $5,610 of $8,000)
70%
205
$27
11-23
Plan 9 from Outer Space: The Deckbuilding Game Use your STUPID MINDS to build a deck of heroes from the Ed Wood classic "Plan 9 from Outer Space" and save humanity!! (Has currently earned $3,660 of $13,000)
28%
67
$55
11-23
Potlatch: A Card Game About Coast Salish Economics Potlatch is a card game based on indigenous economic systems of sharing, gifting, and status. It uses both English and Lushootseed. (Has currently earned $4,817 of $2,500)
192%
155
$31
12-22
QED - Quod Erat Disputandum Win debate battles against your fellow students at night by managing your time and resources wisely during the day. (Has currently earned £1,589 of £12,000)
13%
28
£57
11-25
Renown - The Game is a round based, highly strategic card game with mischevious gameplay for 2-4 players, in which four races fight for your glory. (Has currently earned €1,997 of €5,000)
39%
60
€33
11-22
Root: A Game of Woodland Might and Right With creatures and cunning, you'll rule a fantastic forest kingdom in the ultimate asymmetric game of adventure and war. (Has currently earned $140,100 of $24,000)
583%
1904
$74
11-21
Sarah's Singularity A light, somewhat silly tactical game for 2-6 time travelers. (Has currently earned $6,155 of $15,000)
41%
169
$36
11-14
Shifting Realms Shifting Realms delivers a unique euro gaming experience every time you play it. It was created by Craig Van Ness and Jeff Van Ness. (Has currently earned $11,319 of $10,000)
113%
177
$64
11-24
#take2
Space Antimatter Space Antimatter the cards game. A really funny game based in cards. The game system is strategic. Play with your friends everywhere. (Has currently earned €476 of €25,000)
1%
17
€28
12-22
Speakeasy Blues By Sagrada's designers: Run a 1920s Speakeasy with celebrities, cops, gangsters, bootleg hooch, flappers, bling, sweet jazz, and more! (Has currently earned $14,034 of $5,000)
280%
259
$54
11-16
Storm Hollow: Call to Adventure Answer the call and discover Storm Hollow, a component-rich RPG for all ages. Delightful as your dreams, or as dark as your doubts... (Has currently earned $3,821 of $35,000)
10%
60
$64
11-09
#rpg
TREE TOP HOP: The Big Board Game for Little Spellers A full sized, adult style board game for kids where young explorers race and hop across the treetops on a spelling adventure! (Has currently earned $1,607 of $12,500)
12%
13
$124
11-28
Twenty Six Test your wits You must be quick Cause all you've got Is 26! (Has currently earned $203 of $2,220)
9%
7
$29
11-23
#lolwut
WatUR: Royal Game of UR, ModURnized The ancient two-player race game from the cradle of civilization gets upgraded with printed circuit board technology (Has currently earned $495 of $7,350)
6%
10
$50
11-16
Who Gets the Glory Who Gets the Glory is a fast paced adventure Table top game. (Has currently earned $0 of $5,000)
0%
0
NA
12-01
#lolwut
Wiener Takes All Welcome to the sausage festival! Flirt with the vendors to get their wieners! Whoever scores the most and the biggest wins! (Has currently earned $1,674 of $39,000)
4%
48
$35
11-27
Zoomaka - The animal card game! A strategic card game with a lot of Take that! Compete with friends and be the first to open your Zoo. (Has currently earned kr28,157 SEK of kr30,000 SEK)
Hey guys, About a year ago I released and sold my company's first poker set and this sub-reddit was able to give me the best and most honest feedback as true poker fans and players. I loved it all and it helped me get clear on a lot of things. I was hoping you guys would give me your thoughts on our new poker set. Let me hear what you like and don't like about the design of the chips. I am trying to make the best products for people like you and I can only do that by listening to what you guys want. A couple of important notes:
Cards are not yet plastic (None of the plastic card companies come in a way to include in my cases, they all seem to come in long two deck holders. Also adds to the price of the chips. Hopefully I will be able to make my own or find a solution in future. For now we are focused on making chips and provide our decks at cost and not for profit in our sets.)
We went through several suppliers to bring down the price per chip to .77 cents per chip. If you include the case in the cost per chip, it is closer to .87 cents.
This specific set has a smooth surface opposed to a textured surface. We really wanted to improve the look of the chips with the gradient of the gold. We didn't think a textured look and feel fit with this set.
Let me know what you guys like and don't like. We plan to do yearly releases and this set will not last much longer. We want to start working on next years set very early. What would you guys like to see? What kind of designs or chip characteristics are you really wishing were available? Can't remember if I am allowed to post our website. But to see some photos of the chips you can checkout our instagram page at https://www.instagram.com/originspoke Thanks for the feedback!
The future isn't a path, it's like an endless sea... You can try to go anywhere... But it doesn't mean you'll get there. Even so, I will keep on living. I will keep on living as Hajime Hinata. My future...lies here.
A normal person with absolutely no talent whatsoever, Hajime Hinata dreamed of having a talent to enter the prestigious Hope's Peak Academy. Unfortunately for him, he entered the Reverse Course of said academy, where it costed a fortune, which his parents could not afford for a long time. Burning with admiration and envy towards the incredibly gifted students that populated the academy, Hajime willingly became the subject of the Hope Cultivation Program in hopes of obtaining a talent of his own. Unbeknownst to him, the procedure involved massive modifications to his brain that nearly drove him to insanity before he was lobotomized, effectively banishing his feelings, memories, hobbies, and his very identity to the darkest recesses of his mind. Now imbued with the talents of every student who had ever attended Hope's Peak Academy, as well as every talent known to humanity, Hajime was reborn as Izuru Kamukura. Named after Hope's Peak's founder, the academy hoped that the newly created epitome of talent would lead humanity to a golden age as the so called "Ultimate Hope". But for all his talent, Izuru cared little for the talentless "ticks" that populated the world, and thus allowed the world to fall into despair as part of Junko Enoshima's Rampage. After witnessing Chiaki Nanami's death and the fond words she had for him, Kamukura decided to determine which was more unpredictable: despair or hope. Uploading Junko Enoshima's A.I. into the Future Foundation's Neo World Program, Izuru himself entered it to observe his experiment firsthand, purposefully wiping the memories of his classmates in order to have an unbiased view. After reaching an epiphany about his identity and coming to terms with his actions, Hajime's and Izuru's personalities mingled, placing Hajime in control while retaining all of his amazing talents. He then sets out to end Enoshima's lingering influence once and for all, reforming the Remnants of Despair (His former classmates), and coming into conflict with the Future Foundation in the process. After saving Makoto Naegi and his friends from the Last Killing Game, which was masterminded by Monaca Towa inside the Future Foundation Headquarters, Hajime left the country alongside his classmates, departing with them to live in Jabberwock Island, entrusting the hope of the world to Makoto. Important Note: This thread shall be split into three sections: Pre-Project Kamukura Hajime, Izuru, and Fusion Hajime/Izuru. 1st: Hajime Hinata: Strength:
Skills: Ultimate Serenity: Hajime has shown great counselling skills that while it is indeed not an Ultimate Talent, it was stated by several characters that it borders on one. Said ability allows him to make other people feel more relaxed and talk about their issues. 2nd: Izuru Kamukura: The end results of Project Kamukura, Hajime had multiple modifications to his brain that would outright lead to madness and brain-breaking, before he was lobotomized, turning him into Izuru, who was named after the founder of Hope's Peak Academy, having been given every single talent known to humanity to create a thing that would take down all the despair in the world and end it. Strength:
Ultimate Adventurer: The talent of Rantaro Amami, Izuru is an exceptionally talented Adventurer. Fitting his talent, he knows how to sail a boat. He instantly learns about everything in whatever country he is currently visiting, including the language, the local tourist attractions as well as the dangers. He is also immune to extreme temperatures as he has this talent.
Ultimate Affluent Progeny: Byakuya Togami's Talent, Izuru is extremely skilled at ruling factions and groups. He has ruled the Earth and eventually the real life as well. As a powerful and wealthy student, he should be able to rival Byakuya that has made millions in a day with ease. Both also should have or be able to have access to nuclear weapons.
Ultimate Aikido Master: Tenko Chabashira's Talent, Izuru has mastered the arts of Aikido and even the arts of Neo-Aikido as well, a more aggressive martial arts and has many offensive techniques. Izuru should be able to perform this martial arts flawlessly and even on a higher level.
Ultimate Animator: Ryota Mitarai's talent, Izuru possesses immense knowledge and skills in animation. He holds the ability to brainwash or manipulate people's memories with this talent. However, Ryota's Hope Video is imperfect as it requires prolonged exposure to completely brainwash them, but Izuru's would presumably be stronger.
Ultimate Analyst: Junko Enoshima's Talent, Izuru is able to read and analyze anything virtually instantaneously, being able to determine the personality, abilities, thoughts, and history of his foes with a mere glance. As such, he is able to predict virtually anything that comes his way.
Ultimate Anthropologist: Korekiyo Shinguji's Talent, as Izuru has this talent, he should be experienced and possibly has mastered the practice of anthropology and should have knowledge of every folklores to exist.
Ultimate Artist: Angie Yonaga's Talent, Izuru is a skilled artist, like Angie, being able to make sculptures and wax statues from near perfection to flawless. Like Angie, his statues and sculptures can brainwash others to do what Izuru wants.
Ultimate Assassin: The talent of Maki Harukawa, Izuru, being a master assassin, he is a good assassin and is highly proficient on weapons.
Ultimate Astronaut: Kaito Momota's Talent, Izuru knows everything about spaceships, astronauts and has vast knowledge about space.
Ultimate Baseball Star: Leon Kuwata's Talent, Izuru is a baseball expert, which allows Izuru to be able to hit a small target 30 feet away by just throwing a ball when even restricted by obstacles.
Ultimate Blacksmith: Sonosuke Izayoi's Talent, Izuru can forge basically any blade upon request as he is skilled at developing and using different weapons.
Ultimate Biker Gang Leader: Mondo Owada's Talent, as a flawless Biker Gang Leader, Izuru possesses several skills related to this talent including physical strength, endurance, motorcycle knowledge and leadership.
Ultimate Bodyguard: "Isshiki Madarai's" Talent, Izuru is an exceptionally skilled bodyguard, being able to guard people like wealthy people, high-ranking public officials, and celebrities from danger without flaws.
Ultimate Botanist: Santa Shikiba's Talent, as an expert Botanist, Izuru knows all about this field and its fields' researches. He can also use said knowledge to create a Monokuma Flower that can eat paper, humans and plastic, as well as creating explosive cones that explode and also burn the surrounding areas around it.
Ultimate Boxer: The talent of Juzo Sakakura, Izuru possesses immense boxing skills and knowledge, being able to do any kind of boxing stance and strategies.
Ultimate Breeder: Gundham Tanaka's Talent, Izuru is extremely good at taking care and treating animals or species the right way. He can also talk and communicate to animals.
Ultimate Child Caregiver: Maki Harukawa's Talent, Izuru is very skilled at taking care of others to the point where the kids are naturally attracted to Izuru even if Izuru is himself doesn't like kids or not.
Ultimate Clairvoyant: Yasuhiro Hagakure's Talent, which allows Izuru is able to directly predict the future. However, Hagakure only had a thirty percent chance of success, but Izuru's would presumably be higher.
Ultimate Confectioner: Ruruka Ando's Talent, he is exceptionally skilled at creating candies and other sweets as Izuru is a perfect cook. As he has the ability to brainwash others when his candies are consumed, the victim will follow his orders without question.
Ultimate Cook: Teruteru Hanamura's Talent, as already stated, Izuru is a perfect cook. He has the capability of creating dishes that greatly dwarfs the high class chefs or top chefs in the world.
Ultimate Cosplayer: The talent of Tsumugi Shirogane, just like Tsumugi, he is able to replicate characters easily but he's on a different level and without a flaw, as he is able to cosplay people in real life without getting "Cospox".
Ultimate Detective: The talent of Kyoko Kirigiri and Shuichi Saihara, Izuru is an extremely skilled detective and should be able to solve mysteries with little to no clues, that even Junko Enoshima knew that if he were ever motivated enough to try despite the fact that her meticulous plans had rapidly plunged the entire world into despair, he could still easily defeat her, possibly due to this talent being one of the main factors along with the Ultimate Analyst, as Kyoko was considered to be a threat to her plans and had to make her forget her own Ultimate/Talent in the first game.
Ultimate Entomologist: The talent of Gonta Gokuhara, as an Entomologist, Izuru possesses incredible amount of knowledge about insects. Izuru can also see microscopic objects or microscopic insects due to his enhanced eyesight, can communicate with insects and control them at will.
Ultimate Farmer: Daisaku Bandai's Talent, Izuru is a flawless farmer, being able to create and produce food enough to feed a thousand people per day. He also has perfect knowledge and research of the best crops to plant in a certain climate.
Ultimate Gambler: Celestia Lundenberg's Talent, as a skilled gambler, he should be on a par or better than Celestia. For instance, Celestia won a Shogi Tournament without really knowing how the game works (though she claims this was due to her luck she was born with, even though her poker-face helped and was a factor), and also has amassed over ten million dollars at some point.
Ultimate Gamer: The talent of Chiaki Nanami, Izuru is able to play games flawlessly as he has this talent, he will definitely win a game no matter how impossible it is. He is also extraordinary at making strategies in a game.
Ultimate Gymnast: Akane Owari's Talent, as a skilled Gymnast, Izuru has enhanced body build, strength, agility, and endurance.
Ultimate Housekeeper: Chisa Yukizome's Talent, Izuru is able to clean every places without effort as he likes everything clean and pleasant. Due to this talent, it is implied that he is capable of being a good housewife or a househusband, whatever you want his gender to be, as his gender is a little bit questionable.
Ultimate Impostor: Izuru is able to use the data he analyzes from those around him to flawlessly replicate their personality and voice. The original impostor's skills were such that despite the blatantly different build between him and the actual Byakuya Togami, no one around them could believe that the impostor wasn't the actual Togami. In addition, they also seemed to be able to quickly replicate one's clothes, hairstyle, and skills, as they mimicked Munakata's swordsmanship to fight alongside him in combat. As Ultimate Hope, Izuru's abilities should be even greater than the original impostor's.
Ultimate Inventor: Miu Iruma's Talent, Izuru is the best inventor known to Earth, as he has the perfect information of invention researches and he has perfect knowledge of every invention known to humanity, which makes him an exceptional supergenius.
Ultimate Lucky Student: Nagito Komaeda's Talent, Izuru possesses incredible amounts of good luck, instantly turning most events in his favor. For instance, when Nagito attempted to shoot Izuru, the gun jammed despite being completely functional moments prior as well as Nagito's own luck. In another fight Nagito had with Izuru, the former was able to completely bring down an entire building by knocking out all of he restraining bolts and nuts simply by throwing a ball, but Izuru was completely unharmed due to his own luck.
Ultimate Magician: Himiko Yumeno's Talent, Izuru possesses the capability to use magic or magic tricks, for instance, making you disappear from existence. Unlike Yumeno, his magic is not fake but is the real deal.
Ultimate Maid: Kirumi Tojo's Talent, Izuru has the capability to service you and pleasure you.
Ultimate Martial Artist: The talent of Sakura Ogami, Izuru is a master of every martial art known to man, being able to flawlessly utilize any number of martial arts at once to create a mixed martial arts style that went undefeated for over 400 victories and even overwhelmed Mukuro Ikusaba's talent and abilities as the Ultimate Soldier in Danganronpa IF. As Ultimate Hope, Izuru's skill should be even greater. Izuru should also possess the talents of the other martial arts in the whole world, including the Ultimate Boxer, Ultimate Wrestler, and Ultimate Aikido Master.
Ultimate Make-Up Artist: Izuru is able to use make-ups flawlessly, as such, rivals the holder of the talent who was able to make a dead body look like Naegi Makoto. In conclusion, he's just really good at using or applying make-ups.
Ultimate Masseur: Nekomaru Nidai's Talent, Izuru has the ability to make a relaxing massage to others, and by extension, himself, in order to instantly relax tense muscles and promote maximum blood circulation. He can push out intravenous toxins and restore fatigue in an instant.
Ultimate Mechanic: Kazuichi Soda's Talent, Izuru is a skilled inventor and a genius mechanic. One of the most successful creations of Kazuichi was his enormous Monokuma robot, which was able to rampage through cities and buildings with ease, Izuru should be able to perform better than what Kazuichi can do.
Ultimate Moral Compass: Kiyotaka Ishimaru's Talent, Izuru is capable of following and fortifying the idea of morality and duty.
Ultimate Murderous Fiend: Genocider Sho's Talent, as a professional murderer, Izuru has the potential to kill a lot of people in a unique fashion without getting caught.
Ultimate Musician: Ibuki Mioda's Talent, Izuru is a very talented musician. As a talented musician, he can do anything related to music. Singing, playing instruments, writing lyrics and musics. Ibuki, a talented musician, was able to memorize the order of people that spoke in a power outage where people can't see and also managed to memorize what they've said with 100% accuracy, he should technically have these abilities as he has the same talent as Ibuki.
Ultimate Neurologist: The talent of Yasuke Matsuda, Yasuke has a broad knowledge and understanding of human psychology and the complexities of the human brain. It's also safe to assume that his medical knowledge also covers variety of other medical specialties as well, not just limited to neurology, Izuru's skills on this field would presumably be higher than Yasuke himself.
Ultimate Nurse: Mikan Tsumiki's Talent, Izuru has immense medical knowledge proves to be useful in murders or an urgent situation where someone is severely injured. As far as we know, he is hinted to have the knowledge of the cure for cancers, as he knows every researches that existed in this planet.
Ultimate Pharmacist: Seiko Kimura's Talent, Izuru's skills let him find new uses and purposes for the currently and already existing medicines due to claiming to know all possible research, he has the capability to create medicine concoctions like strength enhancers and super healing medication without being overdosed or giving side effects to the drinker.
Ultimate Photographer: The talent of Mahiru Koizumi, Izuru is flawless at taking photos or forging photos. Their quality is to the point where the latest and highest specs and technology fails to capture the full quality of his photos. He also has a photographic memory as he has this talent, which results to him not needing a camera.
Ultimate Physicist: Izuru has immense knowledge and understanding in the field of physics, he is able to calculate projectile trajectories in under a second and has likely the knowledge of all research in physics and time by time, he is learning brand new things in physics which would probably cause revolution to the planet itself if revealed.
Ultimate Pianist: Kaede Akamatsu's Talent, Izuru can play piano perfectly, not just the piano, everything related to music, he can do perfectly, where Kaede's piano symphonies are capable of either soothing or inducing fear in others depending on the song and the mood of the pianist.
Ultimate Pop Sensation: Sayaka Maizono's Talent, Izuru is an expert idol and actor, and has the ability to act fluently that anyone would instantly believe his acting.
Ultimate Prince/ss: Sonia Nevermind's Talent, Izuru possess superhuman charisma that allows him to command people with whatever he wants. Also, as the Ultimate Hope, Izuru's version of this talent should be leagues above that of Sonia.
Ultimate Programmer: Chihiro Fujisaki Talent, as an expert programmer, Izuru can create artificial intelligence programs that are extremely sophisticated, to the degree where the AI can implant someone's memories into another AI form, just like what Chihiro's Alter Ego did, by using his programming and memories of the Real Chiaki, it has managed to create AI Chiaki. Izuru should be equal or better than Chihiro in terms of programming, as shown that he was able to fix the mental instabilities of his friends inside the Neo World Program by creating an Artificial Intelligence called the World Destroyer.
Ultimate Pyrotechnician: The talent of Ted Chikatilo, Izuru is very skilled at explosives and fireworks. His fireworks can brainwash other people when he uses specific fireworks/explosions that makes victims unable to not look away.
Ultimate Robot: K1-B0's Talent, Similar to a Robot, though almost borderline not a robot, due to the vessel being a human, it has been shown that his brain was modified to have no purpose in life so that he'll obey help requests and commands from Hope's Peak Academy as he has nothing else to do. Similar to a robot but no AI programming.
Ultimate Secret Agent: Yuuto Kamishiro's Talent, Izuru is able to completely mask his presence to the point of being completely imperceptible, being able to watch the murders of his classmates while standing right next to them without being seen, heard, smelled, or otherwise noticed.
Ultimate Secretary: Shinobu Togami's Talent, as the Ultimate Secretary, Izuru is naturally perfect at organizing and retrieving papers and data. He also has an auto-updating encyclopedia on his brain as that's how his brain was modified in the Izuru Kamukura Project.
Ultimate Soldier: Mukuro Ikusaba's Talent, Izuru possesses every skill related to combat and has mastered them to the point of gaining inhuman levels of strength, speed, and endurance, allowing him to wade through gunfire without taking a scratch and disarm a group of armed soldiers (who were formerly known as Ultimate Talents in their own right) with ease.
Ultimate Student Council President: Kyosuke Munakata and Sōshun Murasame's Talent, Izuru, as an excellent leader, he possesses great leaderships skills, to the point where, people in his presence alone, will revere him as their master or their leader.
Ultimate Supreme Leader: Kokichi Oma's Talent, as previously said, he is an excellent leader, amassing over millions of worshippers and members. He doesn't need an organization unlike Kokichi though, as he's too bored to do that. (Though, Kokichi's organization is very small, smaller than you think, as it is only composed of eleven pranksters, including himself)
Ultimate Survivor: Rantaro Amami's Talent, Izuru possess survival skills that allows him to survive conditions and events that no one can survive in it.
Ultimate Swimming Pro: Aoi Asahina's Talent, Izuru can swim faster than everyone, and will always have the world record, as the Ultimate Swimming Pro. Even if someone creates a new swimming record, he'll instantly surpass it.
Ultimate Swordsman: Peko Pekoyama's Talent, Izuru is able to use a sword to an extent where it could be better than Peko's swordstyle. Peko could contend with Mukuro, a person that can battle with a lot of fighters at once, albeit the latter, Mukuro, was only using a knife and still managed to somehow be almost equal with Peko.
Ultimate Team Manager: Nekomaru Nidai's Talent, as the Ultimate Team Manager, Izuru is extremely good at managing a team or coaching. As many athletes become top-notch and set new records under his help and guidance.
Ultimate Tennis Pro: Ryoma Hoshi's Talent, Izuru is skilled at playing Tennis, being able to use the Shukuchi Method, a type of rapid movement that takes advantage of the opponent's blind spot. His skills are also to the point where he could kill someone by just a normal ball throw.
Ultimate Therapist: Miaya Gekkogahara's Talent, this talent allows Izuru to analyze physicological problems in people. He used this talent with combination of others to revive his classmates from the Neo World Program.
Ultimate Traditional Dancer: Hiyoko Sannoji's Talent, Izuru can dance fluently, which aids him in the battlefield, allowing him to dodge attacks from enemies and catch them off guard.
Ultimate Wrestler: The Great Gozu's Talent, Izuru knows everything about wrestling, and is a master wrestler.
Ultimate Writing Prodigy: Toko Fukawa's Talent, he can write stories at perfection or near perfection.
Ultimate Yakuza: Fuyuhiko Kuzuryu's Talent, as the Ultimate Yakuza, Izuru knows about how to organize gang and mafias, scaring everyone with only his presence.
It should be noted that this is merely a fraction of his talents, as he has every single talent known to humanity. Also, keep in mind that he would have every single item known in the Danganronpa multiverse, as well as to humanity, so the items and weapons that are found in the Danganronpa multiverse are out of question. 3rd: Fusion Hajime/Izuru: Following the end of Super Danganronpa 2: Goodbye Despair, Hajime and Izuru's personalities merged together, making Hajime in control, but with all of Izuru's amazing talents. It should be noted that as a completely motivated person, Hajime's abilities should be way above that of Izuru, and that all of his feats should be far more greater than that of Izuru. Strength:
I'm looking for a case of some kind that can comfortably fit 100 gold dollar coins. Preferably one that looks nice, dark wood and a velvet interior. Coins do not need to be visible necessarily, just looking for a high quality holder for our poker game chips. (We actually use the gold dollar coins instead of plastic chips.) I would also be interested if anyone can find a dark wood (cherry or mahogany) poke chip case, but in briefcase form. All the ones I can find are metal. EDIT: We found one we like here, but I am still looking for more suggestions.
Bid On Estates Auction Company Online Bidding Only www.bidonestates.com ABOUT THIS SALE: We combined items from several sources, so we are pleased to present this large and diverse auction. Some good early farm equipment from a Baden, PA Farm. Nice, early cast iron toys and other antiques from an East Rochester estate. Plus lots of general household type items from local consignors. It's been a lot of fun sifting through this one, lots of good, early, and unique items. WHEN AND WHERE: Auction Preview and Pickups will be at 124 Hinds Street, Rochester, PA 15074 Preview: Saturday, January 2nd, from 10 am until Noon.. Auction Date: Wednesday, January 6th at 7:00 pm. (online bidding only) Auction Pick Up: Sunday, January 10th, from 10 am until 2 pm. 13% BUYERS PREMIUM ON THIS SALE or 10% Buyers Premium on Cash or Checks. 6% Sales Tax Collected, if applicable. Please DO NOT BID if you cannot pick up or pay! Bidders who do not show are subject to having their credit card charged for all bids and having items forfeited, plus disposal fees if applicable. If you encounter problems, call us asap so we can figure out alternative plans, we will work with you as much as possible, as long as there is open communication. Included in this auction... (sorry the list doesn't stay formatted and becomes a run on paragraph, just go to the website, it is much easier to see everything there, plus it has a search feature) FARM1. Farmall Tractor, it is not running but the engine is free and not seized up. Oklahoma tractor, nice sun baked patina., Serial Number indicates from 1948. FARM2. Large Antique Belt Driven Commercial Size Grinding Wheel FARM3. Antique Silo Filler / Chopper with Wooden Conveyor Belt and Metal Chutes. FARM4. Antique Cub Plow FARM5. Antique Horse Drawn Double Bottom Plow FARM6. 3 Point Hitch Sprayer System Fiberglass Tank FARM7. Truck Bed Rack with Window Safety Grate FARM8. Antique Wine Press, a very large one. FARM9. Belt Tracks from a Skid Steer or Tracked Excavator. Size 400 wide, 74 link. FARM10. Pair of Tractor Tires, decorative use only. FARM11. Wheel Horse Pond With Wisconsin Air Cooled Motor FARM12. Hydraulic Log Splitter, for parts or repair, will need motor. FARM13. Higher End Designer Coffee Table, marble crescents supporting triangular glass top. FARM14. Designer Side Table FARM15. Hi-Point Pistol. With Tiger Striped Pink Durabond Coating. Pictures to come shortly. Pass/Fail Background Check is Required at an additional cost of $20.00. Please contact for additional details. FARM16. Antique Grinding Stone FARM17. Natural Gas Furnace, Dayton Electric Mfg. Co., Model 4LX56, 150,000 BTU. Was pulled from a building being demolished and apparently was working. FARM18. Antique Briggs and Stratton Engine FARM19. Antique Piston, maybe for a hit and miss engine? FARM20. Vintage Enamel Top Farmhouse Table FARM21. Farmhouse Door and Aluminum Screen Door FARM22. Pair of Carlisle Equipment Tires, 26x12.00-12NHS FARM23. Set of Four Michelin LT265/70R18 Truck Tires, all very good. FARM24. Triplex 2 Ton Chain Hoist FARM25. Pair of Antique Sleds. Were used to replace the carriage's wheels in the winter. FARM26. 2 Antique Iron Wheels. FARM27. Antique Metal Wheel FARM28. 2 Antique Iron Wheels. FARM29. Old Lime Spreader for Marking Lines on Baseball Fields FARM30. Antique Tractor Wheel FARM31. Antique Tractor Wheel FARM32. Antique Tractor Wheel FARM33. 2 Large Steel Wagon or Cart Wheels. FARM34. Boy's Mongoose BMX Bicycle, looks almost new. FARM35. Air Tool 1 FARM36. Air Tool 2 FARM37. Air Tool 3 1 Uncle Sam at the World's Fair Calliope (Harmonica) Printed 1889, B&R Manufacturing Company. Wood with Paper Label. 6.25” long. 2 3 Tin Type Photographs in Cases 3 3 Tin Type Photographs of Children 4 Miniature Books and Tin Type Photograph Tiny Library Dew Drops, Bible 5 Early 20th Century Wire Rim Glasses 6 Metal / Wood Mechanical Noise Maker and Miniature Cauldron “The Home” 7 Twainware (as in Mark Twain) Vase. “Tom Sawyer” by Rozart. 10.5 tall. 8 Large Collection of Antique Cast Iron Toys, mostly Farm Related. 9 Celluloid and Composition with Felt Toy Animals Several with Made in Japan Stickers underneath. 10 Lot of Travel (Mostly Florida) Postcards, 1950s era. 11 Postcards and 1960's pamphlet on how to play Third Base. 12 Lionel or 0-Gauge Model Train Billboards 13 Lionel Lionelville Coin Sorting Bank, needs TLC 14 American Steel Magazine Foundries “The Octagon” from June 1927 and June 1928. Pittsburgh, Sharon, Verona, etc. 15 Sewickley Centennial 1840-1940. Filled with tons of great articles, photographs, and local vintage advertising. 16 Original Walt Disney presents Fantasia Movie Program, Large Program Souvenir, Copyrighted 1940 17 Souvenir Book for Irving Berlin's “This Is The Army” with additional local pamphlet from Pittsburgh's Nixon Theatre 18 Playbill Programs. Maude Adams as L'aiglon, The Marlow Book (apparently signed by the publisher R.H. Russell), and the Little Minister. Also two Color Plates by J.F. Earhart. 19 Various Musical Programs / Brochures. Gone With the Wind, 2 copies of George Geshwin's Memorial Concert, Hurok's “The Piccoli”, and Maurice Evans presents Macbeth. 20 1890 Souvenir Programme of Shakespeare's The Tempest (autographed), 44 Illustrationen of Schloss Nymphenburg by Freidrich Oertel, and Pictorial Book of Roma (Rome). 21 4 Volumes of the One Hundred Crowned Masterpieces of Painting from the Paris Exhibition, Salon, Etc. The Grand Imperial Japan Edition. 4 Large Format portfolios containing various plates along with tales of inspiration and artist's biography. Pages are loose, plates appear out of order, some may be missing. 22 Sailing Prints by John O'Hara Cosgrave II plus reprints from Currier and Ives from 1960's calendar. 23 Large Kate Greenaway Coloring Book, with lid to the box, by Red Farms Studios 24 Prints. 18 Best Loved Bird Paintings by Audubon. 12” x 9” 25 USS Akron Airship Souvenir Book. Copyright 1931, very Art Deco styling. 26 French Map Book, Fontainebleau, Olga Nethersole Pictorial Book 27 The Pymatuning State Game Refuge and Museum Guide Book, from 1939 28 Ignacio Zuloaga, 12 Kunstdrucke Aus Der Jugend. Book of Prints. 29 Book. Advanced Geography, Pennsylvania Edition by Eliza H Morton, 1897 30 Book. Topographical Atlas of the State of Pennsylvania. Printed by Stedman, Brown, & Lyon of Philadelphia in 1872. Not perfect, but definitely a decent copy. Looks complete, some loss to the outer binding, some pages a little dirty, but overall, a very decent book. 31 Book. Johnson's New Illustrated Family Atlas of the World with Descriptions. Printed by Johnson and Ward, New York in 1864. First dozen or so pages show wear, after that becomes a very clean book. 32 Book. Edwardian Era Scrapbook filled with postcards, old advertising, calling cards, etc. This is such a lovely book, each page is filled with wonderful, early images. 33 Painting. 19th Century Oil on Canvas of St. Bernard Dog. The canvas is 12” wide, 14” tall. I do not see a signature. Canvas with several puncture marks and the frame's gilt gesso is coming off. Label on back for Henry M. Taws, 920 Arch Street of Philadelphia. 34 Magic Lantern Glass Slides, late 19th century, 7” wide. 35 Books. Lot of Beadle's Dime. Beadle and Adams Dialogues, 1880's. 36 WWII Collectors pay attention to this one, interesting stuff! Folder full of World War II Paper and Propaganda, most marked “Restricted”, many include US Air Force type written translations, includes examples of pro-Allied pamphlets dropped over Germany with translations. 37 Toy Fighter Planes. Hubley, Tootsietoy, etc. A few with rebuilt or missing rear wings. 38 Additional Lot of Toy Fighter Planes. 39 Cast Iron Toy Figures. Lot of seated Chauffeur drivers for Arcade Hubley Kenton Kilgore Dayton Type Cars and Wagons. 40 Cast Iron and Composition Toys, several with repairs. 41 Cast Iron Toy Soldiers, Down Hill Skiers, Cars (broken wheels) 42 Cast Iron Cowboys and Indians, in older Eccles Brothers Molding Box. 43 Cast Iron Toy Soldiers, WWI 44 Cast Iron Cowboys, Indians, WWI Soldiers, Brass Elephant, Workers, and Flute Playing Bear. 45 Cast Iron Figures including Giraffe. 46 Celluloid Donkey Bobble and Cast Iron Donkey Bank. Souvenir from Grand View Point, PA 47 Early Cast Iron Elephant Arcade Toy 48 Antique Wind Up Mechanical Tin Toy. “Tombo, The Alabama Coon Jigger” by Strauss Manufacturing of New York. The paint is really good, missing one arm. Will operate but requires assistance to start. 49 Mechanical Tin Litho Toy, Flipo Dog, See Him Jump by Louis Marx and Co., New York. Operational and appears to be working fine. 50 Mechanical Bug. Wind Up Tin Litho Beetle. Operational and appears to be working fine. 51 Two Draw Back Bugs by Animate Toy. Lady Bug and Brazilian Beetle. Both seem to have the wheel stuck. 52 Walking Goat Toy. Vintage Mechanical Japanese Wind Up, Made in Japan, KSK Design. Operational, box is excellent, small cracks in head. 53 19th C. Mechanical Clockwork Frog. Metal with Wood Base. Missing one leg. 54 Collection of MG Roadster Model Metal Toy Cars. Rossmoyne, Hubley Kiddie, Tootsietoy. The large rossmoyne missing windshield. 55 Weeden Pulley Bar for Steam Powered Engine Layout plus Tin Bank from Washington Trust Company. 56 Early Antique Baby Doll with Sleepy Eyes. Many conditional issues. 57 19th C. Articulated Negro or African American Doll. Folk Art Black Americana. Right hand missing fingers. 58 2 Books. Collecting Toys No. 7 & 8. 59 Book. Great Toys, Marklin 1895-1914 60 Book. American Toy Cars & Trucks, Lillian Gottschalk. 61 Book. Illustrated Encyclopedia of Metal Toys by Harmony Books 62 2 Books. Collecting Toy Trains and The Collector's All Color Guide to Collecting Toy Trains 63 Vintage Model Train Manuals and Brochures. 1955 Fleischmann, 1968 Scale Model Railroading, 1951 Manual for Tinplaters, 1956 E&H Model Hobbies, 1939 Model Railways, Lionel, 1955 Walther's Catalog. 64 Miniature Cast Iron “Alaska” Brand Ice Box. Top door will fall off when opened because upper hinge broken, but stays in place with door closed just fine. Underside marked 1460 10 65 Miniature Pocket Knives (pocket knife) including Advertising for Champion Rivet Co. of Cleveland, OH and US Plug and Fitting Co. of Canton. Also watch fob chain. 66 Rock Island Lines (railroad) Pocket Knife, Imperial Blade 67 Pocket Knives including Keen Kutter Stag Type Handle, Deputy Sheriff, plus other. 68 Local Advertising Knives. Babcock and Wilcox, Beaver Falls Savings & Loan (original wax packaging) and Bloom Engineering of Pittsburgh Magnet. 69 Ink Print Blocks of Antique Cars, plus Rooster and Piano. 70 Antique Photographs (tin types), Silhouette, Glass Magnifier. 71 Turn of the Century Family Photograph Portrait 72 Religious Prints with Embossed Gold Relief and Embroidered Paper. 73 2 Vintage Prints in Ornate Gold Frames, one with a tear. 74 Lot of Picture Frames and J.F. Tallis Map of the Western Hemisphere 75 Currier and Ives Prints of Morning and Evening Prayer, and Hundred Year Rose 76 Mid 19th Century, Empire Style, Mirror with Reverse Painted Glass Upper Panel. 77 3 Walking Sticks or Canes 78 Lionel Wartime Freight Train. Copyrighted in 1943, steel was being reserved for the war, hence the paper train set. Mostly complete, many unpunched pages. 79 6 Dorothy Ellen Clipper Ship Tile Wall Plaques. 80 Victorian Era Baby Rattle, Sterling Silver with Mother of Pearl. Hallmarked C&N, Made in England. 81 Victorian / Edwardian Era Brooch 82 Pin, Marked 14kt (gold) in antique souvenir box. Weighs .07 troy ounces. 83 Carved White / Celadon Jade Plaque, 126.9 grams 84 Carved Brise Fan, bone? Crack where looped handle meets pin. 85 Lady's Chain Mesh Purse in Gold Wash with Small Powder Case. 86 Victorian Vinaigrette for Smelling Scents (salts) Necklace Pendant, thin shell body. 87 19th C. Clock's Pendulum 88 Antique Large 2” German Sulphide Glass Marble Shooter with Bird, lots of wear and craters. 89 Pocket Watch Chocolate Mold. 90 Steam Activated Bird Whistle and Very Delicate Mercury Glass Clip On Bird Ornament. 91 19th C. Carved Bone and Mother of Pearl Sewing Tools, Glove Spreaders, Hooks and Utensils, Ornately Carved Sewing Needle Case, and Risque Leg. 92 Risque Ladies Leg, metal, a handle for something? And, hand tool or key for something. If anyone knows what either of these are for, I'd love to know... 93 Small Cast Steel Figure or Statue holding a Ring. 94 Antique Veronica Veil Holy Relic and Brass Altar Crucifix. I knew it was a relic, but was curious to know a little more about it. (From http://www.holyface.org.uk/content/sacrivultus.htm) In the Vatican, when Veronica's veil became very vivid and glowed in front of all present while on display, it became a custom in the Vatican to display Veronica's veil every year afterward on Passion Sunday for veneration to the public. Each year, effigies/drawings were created of Veronica's veil (usually about 15" x 12"), then touched to the original veil, to a relic of the true cross, and to the spear that pierced Christ's side. From there, a text description was placed at the bottom (or on the back) of the relic, and the Pope imprinted a wax seal on each. This practice was continued for about 50 years. Estimate $200 to $400. 95 Art Nouveau Photograph Frame, c. 1900. Depicting a pair of stylized Dragons. 96 Yearbook, The Alaurum, New Brighton, 1939. 97 Antique Books. Audubon Bird Guide, East Lynne, Pocket Medical Dictionary, Fab and His Friends, Longfellow's Poems, Rollo in Geneva, Dictionary 98 Early 20th Century Coloring Book. 99 Tootsie Toy and Hubley Toy Cars 100 Cast Iron Toy Car 101 Cast Iron Gasoline Toy Truck 102 Cast Iron Stake Bed Truck, yellow wheels 103 Stake Bed Truck, unpainted wheels. Stake bed may have damaged section, difficult to tell given age. 104 Cast Iron Delivery Panel Truck Toy 105 Arcade Brand Stake Bed Delivery Truck, Red 106 Arcade Brand Stake Bed Delivery Truck, Blue 107 Antique Cast Iron Fire Truck Toy. Body marked 1667, wheels 1592. 108 Cast Iron Toy Car Hauler Truck. Marked 2292 and 2293 109 Log Hauler Toy Trailer Marked 2012 110 Bell Telephone Cast Iron Toy Work Truck with Tools. (smaller) Marked 1980 111 Large Antique Hubley Cast Iron Steam Firetruck 112 Bell Telephone Cast Iron Toy Work Truck with Tools. (larger) 113 3 Vintage World Globes, Cram's and Replogle Two with topographical relief. under front table 114 Terrestrial Globe with Zodiac Signs. Vintage item in an antique style, bottom says made in Italy 115 8 Inch Magnetic Air Race Globe by Replogle. Metal body game. 116 Art Nouveau Table Cloth 117 Small runner carpet or possibly prayer rug. 118 96" x 72" Table Cloth, one small hole and discoloration. 119 Tablecloths, Napkins, Etc. Some Hand Embroidered. Vintage and Antique. 120 Antique Tablecloth, with stains. 70" x 50" 121 Vintage Red Tablecloth. 51" x 48" 122 Blue Tablecloth 64" x 44" 123 Primitive Wooden Cabbage Cutter 124 Wood Shoe Stretchers 125 Large White Tablecloth, 105" x 88". With stains and at least 1 repair. 126 Antique Tool. Staking Set? In turned wood container. 2.75" tall. 127 Miller's Falls of Greenfield, Mass. Carving Tool Set No. 107 in partial box. 6" box. 128 3 Antique Wood Molding Hand Planes 9.5" in length. 129 Wooden Wedge, maybe for leather making vice? 14" long. Old tag said this was Curly Maple. 130 Rolatape Distance Measuring Wheel 131 Misc. Early Tools, including Stanley. 132 Group of Drills, Hand Augers, and Corkscrew Bottle Openers 133 Lot of Antique Specialty Hand Tools. 134 Group of Hammering and Smoothing Tools, plus Misc. 135 Antique Magnifying Glasses, Scoop, Brass Bell, etc. 136 Early Awls, Files, Chisels. Many possibly late 18th Century / Early 1800's. 137 Blue Glass Lamp. 22" tall. 138 Tole Green Painted Table Lamp. 30" tall. 139 Phoenix / Consolidated Table Lamp. Glass looks to be in nice condition. 140 Vintage Student Lamp. 141 Art Glass Shade. 7.25" bottom diameter, 3.25" mount diameter. Not chipped. 142 Binoculars. Swift, Neptune Mark II. 7 x ,35 Model 802 143 Electified Aladin Model 12 Bracket Oil Lamp. 144 Tin Chamber or Finger Lamp by E. Miller and Co. 145 Vintage Syroco Wall Clock with Key, seems to be running okay. 146 Vintage Depression Glass Shakers, Cranberry, Vaseline, Hobnail, etc. Some with chips as pictured, cranberry lid not tight. 147 Antique Hobnail Pressed Glass. Depression Era Pitcher (chips along bottom) 148 Nude Stemmed Gold Rim Wine Glass 149 La Palina Cigar Ashtray. Chip along rim. 150 Box of Antique Embroidered Table Linens and Napkins. It is pretty clear to me that this was the "Good Box". 151 Music Box. Light Burl Wood Case with Inlay Bells and Floral. Sold by The San Francisco Music Box Company, Romance Movement, Swiss made by Reuge. 152 Music Box. Dark Wood Case with Floral Inlay. Sold by The San Francisco Music Box Company, Made in Italy by Reuge. 153 Music Box, small size by Reuge. 154 Wine Glass with Nude Lady Stem. 155 Parachute Net. Owner said that they believe this was from the Korean War 156 Star Wars Toys. Naboo Royal Starship Model Kit, Clone Wars Backpack, Brainwave Force Trainer. 157 Star Wars Episode I Monopoly Game 158 Star Wars Return of the Jedi Authentic 70mm Film Originals - Imperial Forces, from 1997. 159 Vintage Flash Gordon Adventure Set Colorforms 160 Michael Jackson Colorforms Dress-Up Set, from 1984. 161 Chewbacca Plush Figure, from 1997. 162 Terminator Figure, Kenner, from 1992. Looks like it is meant to talk. 163 Hot Wheels Cars. Late 1980's / Early 1990's. 164 toy Cars, Majorette and Matchbox. 165 GI JOE Toy Trunk for Action Figure Clothing. 166 Barbie's Friend Ship by Mattel and United Airlines Playset. 167 Inflatable Doll House Furniture 168 GI JOE and Other Action Figures Accessories, large lot of guns, clothing, etc. 169 5 1960's Male Barbie Dolls, Ken and Other. 170 5 Vintage 1960's Era Barbie / Midge Dolls 171 1960's Era Barbie Dolls and a 1958 Reissue 172 Vintage Toy Dolls 173 Pyro Model Kit of 36 Navy Revolver At least missing one handle. 174 Pyro Fijian Outrigger Model Ship 175 Basic Kit of Rocks and Minerals and Basic Kit of Shells 176 He-Man Action Figures plus Transforming Rock Figure. He is the Master of the Universe. 177 Teenage Mutant Ninja Turtles (TMNT) Action Figures plus other including Marvel Wolverine 178 Major Matt Mason Alien Vintage Figure Bottom leg with tear. 179 Snoopy, Charlie Brown, Woodstock, etc. From Peanuts. United, 1960's. 180 Hot Wheels Buildings Car Playsets 181 E.T. Cardboard Point of Sale Display for Reece's Pieces T-Shirts from 1982 plus plush E.T. Doll 182 Large Lot of Slot Cars and Track. Aurora Tyco, Etc. Items combined from several sets. 183 Barbie. Evening Flame Special Edition Doll. 184 Barbie. Slumber Party Barbie with Take-Along Tote. 185 Barbie, Angelic Inspirations 186 Barbie, Angelic Harmony 187 Plush Bear, Tulip and Ducky 188 Avon Doll, Victorian Mother with Child 189 Hot Wheels Railroad Yard Playset 190 Vintage Velvet (Crissy's Cousin) Doll in Original Box, by Ideal, 1970. Hair that grows, hair that goes. 191 Chatty Cathy Doll, from 1961. Needs new pullstring. 192 Mrs. Beasley by Mattel, 1967. Has drawstring for voice, but seems hung up. 193 Composition Head / Cloth Body Gypsy or Ethnic Doll. 194 Composition Head with Cloth Body Doll, African American, Black Girl. 195 Vintage Plastic Baby Doll by Irwin. Hands will need new rubber band. 196 Small Antique Composition Baby Doll. 197 Louisa M. Alcott's Little Women Dolls, Beth and Amy 198 Vintage Plastic Baby Doll Wear to arms and hand. 199 Large Holly Day Porcelain Doll by Heritage Signature Collection. 200 Brenda Thomas, Once Upon a Rhyme Collector Doll, for Seymour Mann. Robin Hood or Peter Pan. The box is 19" long. 201 Large Vintage Doll in Original Box 202 Puppet Theater Box. 203 Mean Looking Santa Claus Toy. Plush body, rubber head. 204 Little Girl in Christmas Outfit Figure, Arrow Fur Inc. sticker on bottom. 205 Vintage Barbie in Victorian Style Outfit. 206 Antique Composition Body Baby Doll. 207 Small Box of Printer's Stamps or Dies. 208 Vintage Aluminum Thermos Cooler - Featherlite 12" tall. 209 Cocktail / Bar Set. Vintage Bum Bar Set from Shield's Fifth Avenue. Cute set of mixing rods and jiggers for measuring shots. 210 Art Pottery Bowl Vase with Scrolled Handles in Earth Tones Matte Finish. Arts & Crafts style. Bottom marked with "G" or possibly "6". 211 Antique Radio. Gloritone, 27 series chassis 20.5" tall, 13" wide. 212 Sampler dated 1804 25" x 24" 213 Violin. Bestler, student type with case. 214 Shelf full of collectible figurines, many Occupied Japan. 215 Shelf full of Miniature Phillip Laureston Houses and other Collectibles. 216 Green Carnival Glass Punch Bowl with 23 Cups. Will need additional hooks. 217 Pyrex Nesting Mixing Bowls, brown and white plus other bowls. 218 Studio Card Photographs, later from MGM Movies Trivia Game, 1984. 219 Baseball Cards, some sealed Topps and Donruss Packages 220 1960's Vintage Girls Toys from Mattel. 221 Toy Cars. Tonka Fire Truck, Breaking Madness, Simpson's Hot Wheels Van, Bulldozer 222 Precious Moments "God Bless Our Home" and Disney and Me by Enesco Figurines 223 Wendell August Forge Christmas Ornaments 224 Wendell August Forge Mug, Napkin Stand, Hospital Plate 225 Tom & Jerry Punch Bowl Set 226 Large Antique Hand Painted Vase, in the style of Noritake Morriage, not marked. Standing 15.5" tall. 227 Large Porcelain Head Doll. 228 Porcelain Baby Doll. 16" tall. 229 Large Lot of Mostly Deep Red Avon Glasses and Dinnerware. 230 Red and Green Wine Glasses plus Quartz Rock Cut Glasses. 231 Commemorative State Quarters, 21 pages from Postal Commemorative Society in Binder. 232 Vintage Kitchen Cookie Cutters 233 4 Vintage Toy Baby Dolls 234 4 Vintage Baby Dolls, lot #2 235 Porcelain Baby Dolls in Boxes 236 Boxed Baby Dolls 237 Baby Dolls including Raggedy Ann and Andy 238 Porcelain Santa and Sleigh Set 239 Vintage Christmas Decorations 240 Lot of Plastic Flowers and Floral Arrangements, medium garbage bag full. 241 Door Locks, Shower Hooks, Cutting Board, Plate Set 242 Shark Portable Steam Machine / Steamer with Accessories 243 Vintage Party / Bar Items. Lazy Susan, Picnic Plates, Merry Go Round Bar 244 45 Record Holder with 45 rpm records. 245 Laminator, Manilla File Folders, Clipboard 246 Shower Faucets. Pollenex Pouring Rain Porcelain Set and Jado Hand Shower Nozzle. 247 Fiesta Cups and Brown Hull Plates 248 Misc. Nick Knacks and Collectibles. 249 Carnival Glass and Okinawa Ryukru Vase 250 Gorham Silver Plate Trumpet Vase, Gorham Plated Serving Spoon, Regent Sheffield Carving Set, Gorham Lotus Crystal Bowl 251 Stickley Side Table, Cherry Valley #6. 252 Change Maker, Johnson Fare Box Collector Co. Chicago. 253 Stadia Hand Level Kuker-Ranken 254 Large Emblem Buttons 255 Collection of Victorian Pencils, Sewing Kits, Thimbles, Etc. 256 Early 20th Century Wireframe and Welding Glasses (steampunk), Tin Boxes, Ebony Crucifix, etc. 257 Juice (Jew's) Harp, Ice Cream Disher, Early Hand Tools. 258 Antique / Vintage Jewelry 259 Misc. Smalls 260 Vintage Portable Drinking / Bar Set 261 Clutch Purses, Kenneth Cole, Nine West, Jessica Simpson, I Santi (leather). 262 Dooney and Bourke Purse 263 Charming Charlie Purse 264 Vintage Purse with Plastic Handle 265 Stylecraft Miami Embroidered Purse 266 2 Purses, one has a La Regale Tag. 267 6 Change Purses 268 4 Beaded Purses 269 4 Genuine Leather and / or Artificial Leather Purses 270 4 Purses, including 2 by Ande. 271 4 Black Purses 272 4 Colored Leather or Other Purses 273 4 Purses including Eel Skin 274 5 Purses including Beaded 275 6 Small Change Purses 276 Cloth Handbag marked Vera Bradley 277 Large Chico's Handbag. Some of the black design is cracking a little. 278 Lot of Purses marked Louis Vutton, but fairly confident they are knock offs. 279 Vera Bradley Drawstring Day and Night Bag.] 280 Lot of Purses including Rubber Chicken! 281 Wicker Heart Basket filled with Scarves 282 Vintage Travel Bag with Accessories. 283 Collection of Billfold Wallets 284 Oriental Inspired Change Purses 285 Vintage Plastic Handled Purse by Meyers, made in U.S. 286 3 Vintage Purses 287 Lot of Vintage Purses 288 2 Vintage Travel Boxes 289 US Army Handkerchiefs 290 CD's 291 Collection of Ashtrays and Salt Glasses 292 Digital Camera. Kodak EasyShare C713 293 Clothing - Pants 294 Girl's Tops 295 Shoes and Etc. 296 Small Appliances 297 Various Animal Furs 298 Animal Furs including Muff Bag 299 Mink Shawl 300 Miniature Louisville Slugger Baseball Bats, Ticket from last game at Three Rivers Stadium, Michael Vick Electronic game, Etc. 301 Wireless Keyboard / Case for an Ipad or other Tablet, Crank Flashlight, Secure Credit Card Wallet, HDMI Cable. 302 Lenox Serving Bowl plus Silver Plate Ladle. 303 Collection of Miniature Kitchen Items 304 Lipton Tea and Other Miniature Ceramic Figurines 305 Misc. Items - Draw Poker, Radio, Blinker Lights, etc 306 Primitive Wood Cigar Mold 307 Cardboard Treasure Chest filled with Toddler Size Princess Dresses, Lace, Shoes, etc. 308 Snowboard, by Liquid. 50" long. 309 Side Table with Elaborate Inlay Design. 310 4 Pair of New Lady's Shoes. Size 8 by Volatile. 311 Box of Collectibles and Vintage Toys. 312 HO Model Train Items, a few buildings, misc. parts and pins 313 Shelf full of nick knacks and miniature collectibles 314 Decorative Mirrors 315 Toys. Furby, Dallas Card Game, Happy Day's Figure, Train Track, Etc. 316 Diving Vest or Scuba Jacket 317 Vintage Advertising Coca-Cola Tray 318 Wii Guitar Hero Guitar and Game and Rock Band Game 319 2 Board Games, Sort It Out and Fact or Crap 320 Approximately 96 Votive Candle Holders - used in a wedding. 321 Box with Toy Cars and Trucks 322 Vintage Travel Makeup Box with Misc. Contents 323 Mini Mag Flash Light, Home Remedy Cure Books, Etc. 324 Box filled with Photograph Frames 325 Expandable Shoe Organizer Rack 326 Thermos Cooler filled Lion's Head Door Knockers, Antique Brass Candlestick (needs soldered) plus Vintage Lighting and Misc. 327 Vintage Umbrella and Toaster Salt & Pepper Shakers, Metal Shot Glass Container, Misc. Boxes, Political Pins. 328 2 Gameboy Systems in Cases with Battery Packs and Games: Zelda, Tetris, Super Mario 2, Yoshi, plus Golden Eye 007 and Golf for Nintendo Gamecube. 329 Shelf with Glass Shakers, Covered Dish, Smoke Deflector, Blue Glass and 1897 Good Luck Horseshoe. 330 Window Fan 331 Paperweights and Plastic Glasses 332 Ceramic Piggy Banks and Other Ceramics 333 Vintage Video Game System, Action Sports Model VS-7. In nice original box. By Venture Electronics. 334 Vintage Atari Tele-Games Video Arcade Video Game Systems with Games Pac-Man, Combat, Defender, Donkey Kong, Demon Attack, Night Driver, etc. 335 Nintendo DS I Handheld Video Game System in Original Box with Mario Kart Video Game 336 XBox 360 Games, Overlord 337 DVD's. Donnie Brasco, Mafia, Lord of the Rings, Bad Boys, Gladiator, Death Wish 2 338 DVD's. Funny People, Old School, I-Spy, Duece Bigalow, Talladega Nights, Monty Python, etc. 339 DVD's. Cruel Intentions, Just Married, Ghost Lake, Saw, The Last Winter, etc. Original photograph got compromised, will post a new one shortly. 340 DVD's. The Punisher, Secret Window, Bandits, Unfaithful, etc. 341 Blue Ray Discs. Cloverfield, Jacob's Ladder, Love and Other Drugs, Tactical Force. 342 Lot of CD's. 343 PS3 Games and Nintendo Games. Dead Rising 2, Kane & Lynch, Fight Night 3, Mario Brothers, Spy Hunter 344 Laptop Computer, nice small size. MSI, Intel Atom N450, 10" screen. 345 Proscan 39" LED Flat Screen TV. Owners said that the picture flickers and that it will need repaired. 346 5 Woman's Purses. Includes Rosetti and Nine West. 347 Otter Box Cell Phone Case for Iphone 5 348 20" wide Fish Tank filled with Accessories. 349 Keurig Coffee Pod Storage Organizer and Iced Tea Brewer 350 Misc. Decorative Household Items, Barometer, etc. 351 Fishing Rods and Lures. Browning and Daiwa Sweepfire 2500 352 Winnie The Pooh Toddler Table with Chairs 353 Cafe Style Table, with 4 tall Stools. Has been repainted, but the white part is only in primer and needs paint. 354 Bin full of Dolls and Toys for little girl. 355 Painting of Spanish Conquistador, signature may read "Carlo". 30" wide, 42" tall. 356 Wooden Shadowbox Shelf with Mirror Back, 31" wide, 27" tall. 357 Shadowbox Shelf, 44" wide, 32" tall. 358 Woven Picnic Basket Set with Plastic Dishes and Utensils 359 Wood Hanging Shelf with Spiderweb Cut-Out Back, 15" wide, 32" tall. 360 Bowling Ball, Softball / Baseball Cleats and Helmet 361 Hats and Gloves including Marching Band 362 Table full of Misc. Household Items, vintage ladies razors, fans, etc. 363 Table full of Misc, including Magnifier Lamp (no base), Speakers, etc. 364 Large Lot of Collectables and Decor. 365 Several Shelves of Dishes. 366 Hand Painted Porcelain Plates including Limoges, France. 367 3 Shelves of Clear Pressed Glass. 368 Group of Art Prints
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